Base Class: Sorcerer
Chaos Servant Sorcerers draw their strength from the elemental chaos, and deliver pain to their foes through manipulation of the elements. The more a chaos sorcerer grows in power. The stronger the connection to the chaos becomes. Eventually tapping directly into the power of the elements themselves.
Chaos Ancestry
Starting when you pick this subclass. You gain additional elemental damage on Transmuted spells (the same element that you transmuted the spell to) equivalent to half your Sorcerer level rounded up. {{(classlevel/2)@roundup}} This bonus applies to AOE spells but does not apply to spells with a duration. Or spells that damage repeatedly.
Unconventional Casting
Starting when you pick this subclass. Whenever Using the transmuted spell meta magic on a spell, roll two tables, one for a random upside and one for a random downside, you can choose to use this ability before you cast the spell.
Upsides:
1-2 The enemy deals 1d4 less damage on each attack they make
3-4 The enemy can now not take reactions
5-6 The enemy is pushed 15ft in any direction you choose
7-8 The enemy loses a random resistance
9-10 The enemy has disadvantage on the next saving throw
Downsides:
1-2 The enemy's attacks now have advantage on attacks against you
3-4 The enemy gains 1d6+ Your charisma mod Temporary hit points
5-6 The enemy gains a random resistance
7-8 The enemy is pulled 15ft towards you
9-10 The enemy gains a single use of "Chaos bolt" spell, which deals double damage against you.
Defiant Energy
Starting at 6th level. You can now use the Transmuted Spell Metamagic at the cost of your reaction instead of spending a sorcery point. And you may now use other Metamagics alongside Transmuted Spell.
Growing Chaos
Starting at 14th level. Your Transmutation skills warp the very fabric of reality. You and other casters near you are drawn together in disorder, becoming like the Elemental Chaos itself. You can use both your reaction and 1 Sorcery point to use the Transmuted Spell Metamagic on the spell of another willing creature.
Mayhem Incarnate
Starting at 18th level. You can now use the Transmuted Spell Metamagic without Its previous element limitations. Allowing you to transmute all elemental spells to be any other damage type of your choosing. And you can now split a spell into two elemental damage types. When you do this the damage is split half and half Between both damage types.
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