Base Class: Monk
These monks believe that the ultimate purpose of sapient life is to become godlike -- or even a god. They refine their skills through meditation, practice, and other methods, seeking to get closer and closer to perfection by realizing limits are self-imposed.
Distance Awareness
This allows the monk to cast longstrider and jump once a day, and adds a permanent +1 to Initiative.
Sensory Awareness
The monk receives the Alert and Observant feats.
Movement Awareness
The monk gains the ability to cast water walk and freedom of movement once a day, and gains a permanent +1 to Wisdom.
Spirit Awareness
At 17th level, the monk may become incorporeal twice a day, each time lasting ten minutes.
The monk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. They also become resistant to all slashing, piercing, and bludgeoning damage.







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