Base Class: Paladin
A Paladin who sworn an Oath to bring the Dead to their well earned Eternal Rest and punish all who dare to interrupt the Eternal Rest.
Deaths Protection
Through Necrotic Damage dealed you gain temporarily HP
Channel Divinity
Your Channel Divinity Options as a Oath of Death Paladin.
Touch of Death
You mark an Enemy, who suffer by a succesfull Attack 1D6 Necrotic Damage for One Minute or the Enemy dies.
If the Enemy dies befor the time is Up you can change the mark to the next Enemy within 30 Feet.
Death Embrace
For One Minute can you or on of your Allies of your choice use an action or move while they have 0 HP but no Reactions.
Oath Spells
Your Oath grants you Following Spells:
1st Level: Hex, Inflict Wounds
2nd Level: Gentle Repose, Shadow Blade
3rd Level: Vampiric Touch, Speak with Dead
4th Level: Blight, Elemantal bane
5th Level: Cloudkill, Steel Wind Strike
Aura of Death
Undead within 15 Feet of you and with a Challingrating under Half of your Level have Disadvantage at all kind of Checks and Saving Throws, and Spells with Necrotic Damage from you ignore Resistance against Necrotic Damage, while Immunity will be handeled like Resistance, also Undead can't be healed by Necrotic Damage from you.
Also all Spells with Necrotic Damage that are not from you or one of your Associates have Disadvantage to Hit or the Player who will suffer that Damage has Advantage at the Saving Throw as long they are in reach of your Aura.
Deaths Eternal Calling
The Bond with your God allows you to Syphon the Undead Lifeforce out of all Undead (Challange Rating lower than Half your Level) within your Melee reach to deal Critical Damage with each successfull Spell oder Attack, you also gain Advantage at all Spell and Melee Attacks against Undead.
Death Incanation
For One Minute you gain the Might of Death itself and become the Avatar of Death.
While you are the Avatar of Death you deal to all Enemy within your Aura 1D12 Necrotic Damage at the Beginning of their Turn.
All of your dealed Damage while being the Avatar of Death is Necrotic Damage.
All Necrotic Damage dealed by you ignores Immunity against Necrotic Damage while you are the Avatar of Death.
You absorb all dealed Necrotic Damage in the reach of your Aura and it heals you for the full amount.
If you fall to 0 HP you gain 1 HP as long you are the Avatar of Death.
Comments