Cleric
Base Class: Cleric

Clerics are people of a religious following with a reliance on the powers of their Gods divine blessing rather than from nature which some of the Gods provides. Clerics of the Herbal Domain are also refered to as pharmacists due to their inability or preference of working off of the land to create potions rather than the powers blessed upon them.

Those who follow nature Gods or live off of the land are more likely to take up the Herbal Domain due to it's practical uses in healing, buffing and providing profit through potion sales.

Bonus Proficiency

Your God has shown interest in your initiative in using the land rather than spells so has granted you with proficientices in order to assist you from a distance.

When choosing the Herbal Domain at 1st level you gain proficientices in survival and nature. Along with gaining proficiency in using Herbalism kits.

Channel Divinity: Herbology

Your God has seen your development of using the land to your benefit and has decided you worthy of being able to properly identify plants to make it much easier for you.

Starting at the 2nd level, you can now use your Divinity to have advantage on checks relating to identifying plants and you also gain the proficientices in Medicine kits.

Herbal Genius

At 6th level, your lack of reliance on your divine powers except by means of Herbal collection and potion making giving your God a greater favour for you.

You're now able to make potions in half the time that's required and the Herbalism kit can now have 15 uses instead of the 10.

Potion Managment

At the 8th level, your skills with potion making has increased to substantial levels with recognition from your God and has sent forth a Dryad to assist you.

You can now create a Potion of Healing (Superior) at the same pace it takes in order to create a Potion of Healing (Greater) and you can also summon a Dryad to serve you.

Herbal Master

Your God has seen how amazing you've progressed and so has blessed your potions allowing for additional hit point gain.

At 17th level, you can now create a Potion of Healing (Superme) at the same pace as creating a Potion of Healing (Superior). Additionally, when taking a potion you've created it is increased with a +5 hit points.

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