Base Class: Fighter
The Darkness is a living and breathing entity that has a sense of higher reasoning, because of this one is able to attempt to appease it and gain its favor in the form of Contracts. Contracts are upheld even after death and are displayed by physical manifestations, Masks. Your Contract may be to exact revenge or to simply no longer fear the Darkness, whatever the reason it always heeds your call. When you take this subclass you gain a mask, it can take any form you wish and is magically summoned to your face when you wish it to or when combat starts.
Curses of Blood and Darkness
Darkness is a gift not given without sacrifice. Your Contract has bestowed the curses of Blood and Darkness to befall all those who stand in your way, for a price.
Blood Curse of Spite
Your pain is never just your own, the price of blood is a small price to pay for your suffering to be felt by your enemies. Damage you take between the turn this feature is used and your next turn is inflicted to your cursed target twofold.
Despairing Darkness
The Darkness penetrates even the most powerful adventurers, breaking their resolve and destroying their wills. Nothing escapes the dark. Darkness invades the minds of targets you can see to inflict disadvantage to attack rolls made against yourself.
Void Totem of Undeath
The Darkness admires your tenacity and as a result can protect you from even the grasps of death. Your totem takes any damage that would reduce you to 0 HP.
Touch of Dark
You weave the Darkness into your very weapon to strike down your foes. Your weapon deals necrotic damage at will
Oracle of Darkness
Darkness is not one to take without reason, just as it is not one to request loyalty without providing a reward. Inflict the Darkness's will to receive a small token of it's favor. When you inflict Necrotic damage restore HP equal to half the damage dealt.
Blood Sacrifice
Paying a price is not always a detriment. Your blood sacrifice makes your strikes more potent as the Darkness takes your sacrifice. You can sacrifice any amount of HP to increase your damage by that amount for 1 turn, the damage can come from any source as long as you inflicted it.
Vessel of Darkness
A spectral mask appears on the face of the target if they fail the saving throw, fighting for you for 24 hours. The target cannot have a CR higher than your level
Avatar of Blood and Darkness
Enter a transformed state in which you wield darkness at its most potent state. This form allows the first instance of damage to be ignored as well as allow the use of "Blood Sacrifice" without expending HP. This transformation also allows you to teleport as your movement, not provoking attacks of opportunity.
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