Base Class: Paladin
A paladin of greed is driven by his desires for riches. They normally serve the gods of money and wealth. The mission of such a paladin is to instill greed into the hearts of everyone around them.
Tenets of Greed
Take from the rich. One should always take from those who can afford it first.
Instill greed. Motivate others to live their greedy tendencies.
Live life to the fullest. Greed can surpass the boundary of material possessions and your greed also contains the will the experience as many things as possible.
Help the poor. The poor are those who can not live their greediness. You should provide them with means and opportunity to enjoy this pleasure.
Channel Divinity
You gain two Channel Divinity options:
Extended Mage Hand - You can cast the Mage Hand cantrip. It's duration is extended to 1 hour. When you cast mage hand, you can make the spectral hand invisible, and you can use thieves’ tools to pick locks and disarm traps at range. In addition, you can use your bonus action to control the hand.
Invoke Speaking Duplicity - You can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. When both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. On a successful contested Charisma (Performance) check against a targets passive Insight you can convincingly communicate using your duplicate without being spotted.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Greed Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Silence
Starting at 7th level, you and friendly creatures within 10 feet of you are not suffering disadvantage on dexterity (stealth) checks, imposed by their armor while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Blinding Greed
Beginning at 15th level, you are always under the effects of a [Tooltip Not Found] spell.
Enveloping Greed
At 20th level, as an action, you can absorb all light around you. For 1 minute, magical darkness covers the area around you in a 30-foot radius.
Whenever an enemy creature starts its turn in the darkness, the creature has to succeed a charisma saving throw against your spell save DC or be frightend until the end of your next turn.
In addition, all creatures other than you in the darkness are blinded. Your vision is not affected by it.
Once you use this feature, you can’t use it again until you finish a long rest.
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