Base Class: Sorcerer
Whether a result of an dark pact made by a distant ancestor or born out of a cult ritual, these sorcerers gain evil powers that originate from the lower planes. To fight their evil roots and do good for the world or embrace it and become an instrument of chaos or be a pawn in a delicate game of corruption is what these mages must decide for themselves.
Corrupted Blood
At 1st level, the energies of the lower planes guve you an aura of unease that people feel, giving you Expertise on intimidation.
Child of Hell
Due to your tainted origin, your body has been warped by hellish magic. At 1st level, when you make a constitution saving throw, you have advantage. Also, you can cast chill touch and does not count against your sorcerer spell list.
Monstrous Arcana
The magic of the lower planes begins to show through. At 6th level, your hellish tongue allows you to speak, read, and write both Infernal and Abyssal even if you never knew the languages before. Additionally, you are able to manifest different magical mutations. For 2 sorcery points, choose or roll a d8 to determine the mutation with a duration of 10 minutes. When the duration ends, you can spend an additional point to add 10 more minutes to the duration but after that you cannot extend the duration and the mutations subside while you become prone. After using this ability, you can only use it again after a long rest.
Unholy Mutations
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1. Half-Born Wings |
Gain Flying Speed of 20ft. |
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2. Hellish Brain |
Temporarily gain 3 additionally 1 level spell slots. These slots cannot be recovered after use and all unused slot disappear when the mutation ends. |
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3. Grotesque Exoskeleton |
Gain an AC equal to 13 + your CHA modifier. |
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4. Unholy Reflexes |
Add 10ft. to Walking Speed and gain Advantage on the next 3 Dexterity Saving Throws whilst this mutation is active. |
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5. Poison Glands |
As a Bonus Action, you can launch a Stream of venom. The stream has a 15ft. range and deals 28 (7d8) Poison Damage. Also, you can secrete the venom onto a weapon. The venom lasts an hour on a weapon before expiring and rendered useless, attacks from a weapon covered in the toxin deals an additional 28 (7d8) Poison Damage. |
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6. Diabolical Eyes |
Gain Darkvision for 120ft. and Truesight for 20ft. |
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7. Horrific Voice |
Up to four creatures of your choice within 30ft. must roll a DC 17 WIS saving throw or become frightened. |
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8. Silvered Tongue |
Gain Advantage on Deception and Persuasion skill checks. |
Unholy Abomination
Your very soul is corrupted and a strong fiend has bonded to you. At 14th level, spend 5 sorcery points to use an action to summon a fiend minion (CR 4 or lower, or CR 9 for 10 sorcery points). The minion completely obeys your command and stays around until 1 hour passes, is killed, dismissed using a bonus action, you are unconscious, or you are killed. use a bonus action to command the fiend to move and attack or interact with an object. The fiend has to be the same as your chose of bloodline.
Incarnation of Damnation
You have become a mortal manifestation of the corruption in your blood. Your Unholy Mutations can now be toggled off and on at will as well as switching between mutations but for 1 sorcery point. Also, your fiendish powers grant you an additional summon for an additional 5 sorcery points on both CR options.
Previous Versions
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11/17/2020 8:45:43 PM
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6/21/2021 6:25:35 PM
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6/21/2021 9:27:29 PM
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