Warlock
Base Class: Warlock

Some powerful beings are fueled with an abundance of rage. Some will cause fights and wars to satiate this rage while others channel their rage into pacts made with lesser beings. Warlocks who choose a patron in such a circumstance are granted the ability to channel this rage into their combat prowess.

Rage Spells

You learn additional spells based on your level that do not count against the number of spells know.

  • 1st Level: Bane, Compelled Duel
  • 2nd Level: Calm Emotions, Enlarge/Reduce
  • 3rd Level: Fear, Pulse Wave
  • 4th Level: Shadow of Moil, Stoneskin
  • 5th Level: Destructive Wave, Passwall 

Channel the Rage

Beginning at 1st level, you have learned to channel the overwhelming rage of your patron granting the following benefits for 1 minute.

  • You gain a number of temporary hit points equal to your warlock level plus your charisma modifier.
  • When you hit with a strength based melee weapon attack, you deal additional damage equal to your charisma modifier.

You can use this a number of times per long rest equal to your proficiency bonus.

Instrument of Rage

Being a tool to satiate the rage of your patron, you have been granted to following benefits at 1st level. 

  • While not wearing armor your ac equals 13 + Constitution modifier
  • You gain proficiency with Martial Melee weapons.

Headstrong

Beginning at 6th level, when you take damage you can negate some of the damage equal to you warlock level. You may use this only once while channeling your patron's rage and cannot do so again until your re-channel the rage

Ignore Pain

Beginning at 10th level, when an affect would force you to make a constitution check to maintain concentration on a spell and you fail, you can choose to succeed instead. You may use this ability a number of time equal to your proficiency bonus per long rest.

Beat of the War Drum

Beginning at 14th level, you may fill the air with the song of violence and slaughter. As an action, you can force all creatures in a 30ft radius to make a wisdom saving through or succumb to the rage of your patron. For one minute, every creature that failed the saving throw must attack the nearest creature. At the end of the creatures turn it can attempt to remake the save. Once you use this ability you may not use it again until you finish a long rest.

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