Base Class: Fighter
Fighters with their weaponry disgust you. You remember a time when gentlemen used to fight with only their fists. You aim to relive that memory and bring up the art of fighting and perfect it. You also know that people will want to watch and understand your style and you aim to put on a good show.
Entertainer
You live to entertain the public. Everywhere you go you are the center of attention. You gain proficiency in one of the following: deception, persuasion, acrobatics or sleight of hand and you can choose one additional language of your choice.
Glorious Fighter
When you take this class you gain the fighting style unarmed fighting. If you already have this fighting style, you may choose another. You also gain access to your signature move. The signature move is the attack that will stun your enemies and dazzle the crowd. As an action you can make your attacks signature moves. As a signature move you get advantage on all your attacks and can add your charisma modifier to the damage. You can also move up to 5 times your proficiency without it counting against your movement. This ability can only be used if you are not wielding a weapon. This ability is applied to all of your attacks, including extra attacks. The damage is double your unarmed strike damage die. However, if you are not wearing armor the damage is doubled including the charisma modifier. This can be done a number of times equaling half your proficiency modifier rounded up and is regained on a long rest.
Too beautiful to hit
You are a spectacle to the people around you. You gain an unarmored defence equaling to 10 + dexterity modifier + charisma modifier. This becomes 10 + dexterity modifier + 2 times charisma modifier at 15th level.
Dazzle the crowd
Your moves dazzle people around you and you have come to expect the people’s gaze and attention. While performing your signature move, you can perform a more risky move. If you take a -5 to hit and land the attack, you can gain a +10 to damage plus you can take another attack. This can be done as long as you have signature moves to spare. You can also move up to your movement speed without provoking opportunity attacks after landing the attack.
The Wow Factor
Starting at this level, your unarmored defense becomes 10 + dexterity modifier + 2 times charisma modifier.
The Showstopper
You have performed across the world, and you have developed the perfect closer to a fight. When using your signature move and the dazzle the crowd ability and kill an enemy, you can flex your muscles and show your absolute power causing each enemy within a 60 ft. radius to take half the damage dealt to the enemy killed. The enemies must also make a DC 15 wisdom save or else be stunned for 1 round of combat as the glorious kill was too much for them to handle.
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