Base Class: Barbarian
Whether someone insults your family name, or perhaps your way of life, your vision turns blurry and anger boils up. During a fight you feel a sharp pain, you have been pierced in your shoulder and lose track of all but the one who loosed the arrow. It is not unusual among Barbarians to become so consumed by rage that they lose track of their surroundings. But the Barbarians who walk the path of Blinding Rage take it one step further. Because if vision is so easily ignored, why rely on it at all? After years of honing your other senses they have gradually begun to take over your reliance on sight, and as such your sight has become nothing more than a distraction.
Blinded Rage
You lose your eyesight and your vision range becomes 0. Instead you gain a Blindsight of 30ft. Additionally you gain the Keen smell and Keen hearing traits, giving you advantage on Wisdom (Perception) checks that rely on hearing and smell.
Your blindsight is based off of both your hearing and your sense of smell. Losing either of these will impose a disadvantage on your attack rolls, dexterity saves and perception checks, while losing both will make you completely unaware of your surroundings.
The blinded restriction on your Danger Sense class feature is lifted.
Fists of Rage
Your body has been tempered through the adversity you've faced, it has become an extension of your relentless rage. Your unarmed damage die becomes a d6. Your Damage die increases at level 6 to a d8, at level 10 to a d10 and at level 14 to a d12.
Force of Nature
Beginning at 6th level, your rage burns so bright that you are able to shrug off even the heaviest of blows. While raging you gain resistance against all damage types.
Additionally your carry capacity is doubled.
Ferocious Instincts
Beginning at 10th level, your instincts can sniff out the weakness in your enemies defences. Your attacks now score a critical hit on a roll of 19 or 20.
Undying Rage
Starting at 14th level, your rage burns so bright that even a killing blow could not extinguish it. When you are reduced to 0 hit points, instead of falling unconscious, you can instead stay upright. You regain hit points equal to half your hit point maximum + your Constitution modifier.
As you shrug off the pain and it makes place for anger, you can make an Attack against the enemy that hit you, and all other adjacent enemies.
Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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6/28/2021 8:12:26 AM
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9
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3
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1.0
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Coming Soon
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