Base Class: Barbarian
Unlike many others of your kin do you not find your strength whitin your anger but in your devotion to your deity. Your devotion hasn’t gone unnoticed, and your deity decided to grant you arcane abilities to further spread your deity’s message. Should you however act against your deity’s will, he might take away your powers as a form of punishment.
Spellcasting
Cantrips
You learn two cantrips of your choice from one of the spell lists stated before. You learn an additional cantrip at 10th level.
Spell Slots
The Divine Defender Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you can cast Shield using either slot.
Spells known of 1st-level and Higher
You know three 1st-level spells of your choice from your chosen spell list, which you must choose.
Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from the same spell list.
Spell Rage
Beginning at 3rd level, you learn to tap into your natural anger to channel arcane power. You can cast and concentrate on spells while raging, as long as the spell's casting time is no more than an action. Whenever you cast a spell you forgo the damage resistances granted to you by the rage ability until the end of your next turn. and you can perform the somatic components of spells even when you have weapons or a shield in one or both hands. Additionally, your learning to reconcile your inner fury with your arcane might gives you the following benefits while raging:
- You can maintain rage by healing someone. Additionally, when heal someone other then yourself you can add your Rage Damage bonus to the amount of healing
- You can add your Rage Damage bonus to one damage roll of any spell you cast.
- You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
- You can use any weapon in your hand, a shield, or a holy symbol as a spellcasting focus.
Reckless Spellcasting
Starting at 6h level, when you cast a spell, you can choose to cast recklessly. Doing so gives you advantage on your spell attack rolls or imposes disadvantage on any saving throw that's made against your spells this turn. In return, you also have disadvantage on all saving throws against spells and other magical effects until the beginning of your next turn. As Well as granting other creatures advantage on spell attack rolls against you.
Brutal Spellcasting
Beginning at 10th level, your Brutal Critical feature also affects your spells, using the spell's damage die in place of your weapon's damage die.
Additionally, if you cast a spell that forces another creature to make a saving throw, and the creature rolls a 1 on its saving throw, it counts as a critical hit with a spell attack for the sake of your Brutal Critical feature. You however only add your extra dice granted to you by the Brutal Critical feature, you do not double your damage dies.
Divine Outburst
Starting at 14th level, when you cast a spell that deals damage, you can deal maximum damage with that spell. Additionally, when you cast a healing spell, you heal the maximum amount with that spell. You can only use one of these abilities once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/23/2021 8:42:53 PM
|
6
|
1
|
1
|
Coming Soon
|
|
|
6/23/2021 8:54:36 PM
|
8
|
1
|
1.5
|
Coming Soon
|
Comments