Base Class: Monk
Monks of the Kamesennin School work tirelessly to strengthen both their body and the potency of their spirits. Famous for both the physical weight of their blows and the searing light of their ki attacks, Kamesennin Monks are legendary warriors.
Strength of the Turtle School
At 3rd level, have undergone special conditioning to maximize your physical power in combat. Your jump length and height is doubled. You also count as Large when determining your carrying capacity and the weight you can push, drag, or lift.
In addition, on any round in which you expend ki, you may add your Strength modifier to the damage done by your unarmed strikes.
Grand Ki Wave
At 6th level, as an action you can spend 3 ki points to send 100-foot long, 5-foot wide beam of light from you in a direction you choose. Each creature in the line must make a Dexterity save. The spell deals 8d6 radiant damage on a failed save, or half as much on a successful one. Flammable objects that aren't being worn or carried are ignited.
At Higher Levels: The damage increases by 1d6 for each ki point spent above 3.
Spiritual Momentum
At 11th level, as bonus action, may invest your ki to drastically increase your speed and maneuverability. You may use 3 ki points to cast either Haste or Fly upon yourself once per short rest.
Internal Combustion
At 17th level, you tap into and unleash ki reserves hidden deep within. As a bonus action you ignite these ki reserves, shedding bright light in a 30-foot radius and dim light for an additional 30 feet until the end of your next turn. You can extinguish or restore the light as a bonus action.
You regenerate ki equivalent to your Wisdom modifier at the end of the turn when you activate it and when the effect concludes at the end of your next turn. You can not use this feature again until you have finished a long rest.







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