Base Class: Warlock
You draw power from a being that journeys across the stars, bestowing its Odyssean gifts unto you. The being having come from the stars has bestowed great gifts, its goals incomprehensible to you. What could such a thing want? What could it need? Why did it choose you, amongst all others? These questions are dangerous to ask, and more to answer.
Expanded Spell List
The following spells count as Warlock spells for you;
1st Level: Featherfall, Longstrider
2nd Level: Levitate, Rope Trick
3rd Level: Haste, Phantom Steed
4th Level: Private Sanctum, Stone Shape
5th Level: Passwall, Teleportation Circle
Ricochet
1st Level, your Eldritch Blast cantrip is able to bounce off surfaces, allowing you to attack at unanticipated angles, in addition it penetrates the first target hit, hitting up to two targets so long as they are both on the same trajectory.
Star Shrines
1st Level, you are able to perform a ritual over ten minutes that creates a small healing shrine. You are able to sacrifice any number of your hit dice to create it, rolling the die spent plus your Charisma modifier for each, to determine how many hit points it is able to restore to the creature that uses it.
Mystic Path
6th Level, as an Action you are able to summon a portal that passes through objects. This portal is 5ft wide and large enough for a medium or smaller creature to pass through. The portal has a maximum possible distance equal to the range of your eldritch blast cantrip. If you attempt to open a portal longer than this distance it will not open. The portal remains open for 1 minute, during which any number of creatures can pass through, their speed being doubled whilst inside. If a creature is inside your portal when it closes they are displaced inside the object they were travelling through and take 10d10 force damage. You are unable to actively close the portal once opened.
After you open a portal you must short rest before you can use it again.
Astral Armour
10th Level, you gain resistance to Force damage and if you, or any allies you designate, are inside your portal when it closes you are immediately transported to the exit point of your portal, forgoing displacement damage.
Temporal Stasis
14th level, you are able to freeze a bubble in time. As an action you can choose a point within 80ft from which a sphere of 15ft radius appears. Creatures and objects within the sphere are stopped in time, becoming invulnerable and immovable for 1 minute during which the creatures inside are unaware of the passage of time.
After you use this ability you must finish a long rest before you can use it again.
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