Barbarian
Base Class: Barbarian

the path of blazing fury is about embracing your emotions, from fiery passion to scorching-hot vengeance, and manifesting them into the abilities that help you  fight for what you believe in. some people speculate that you have ties to the elemental plane of fire, others say it’s the physical form of your emotions.

burning emotions

at 3rd level, you gain the following benefits while raging 

* you gain immunity to fire damage, and resistance to cold damage

*your rage duration is halved to 5 rounds when in water

* fire damage you deal overcomes reisistance and immunity to fire damage (magical or not)

*a number of times equal to your constitution modifier ( minimum of 1), you can add an amount of fire damage equal to 1d6+ your proficiency bonus + your constitution modifier to your attacks

heart of flame

your flames overwhelm you, almost forming a sort of armor around you. starting at 3rd level, when you enter your rage, you have the effects similar to a 2nd level armor of agathys  on you, replacing cold damage with fire. it increases to the effects of a 3rd level armor of agathys at level 5, 4th at level 7, and so on. unfortunately any nonmagic flammable item being worn or carried ( i.e. a set of common clothes) burns up when your rage ends.

feeding the flames

starting at 6th level, when you reduce a creature to 0 hit points, your movement speed increases by 5 feet until your rage ends, your rage duration resets, and smoke starts to cloud around you, adding your constitution modifier to your AC. all of these can stack up to 3 times, and do not stack if you drop multiple people to 0 hit points in the same turn. the amount of times it can stack increases to 4 at 10th level, 5 at 14th level, and 6 at 18th level

self destruct

starting at 10th level, you can use one last resort. when you drop to 0 hit points, you can intentionally fail two death saving throws to force everyone within 60 feet of you to succeed on a dexterity saving throw, the DC equal to your current AC, or take fire damage equal to your hit point maximum and become vulnerable to critical hits on a fail, or half as much damage on a successful one, not becoming vulnerable

reckless blaze

at 14th level your flames become harder to control. when you reckless attack and still miss, the smoke from your flames makes it so the target’s advantage on their next attack on you is negated.

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