Rogue
Base Class: Rogue

The Elf creeps forward, before peaking over a crate. There his target sat, holding a drink and talking with his goons. With a suppressed shot, his target lay on the floor, a pool of blood growing from it's head. As a Stealthy Gunner, you rely on new and strange weaponry. You could be a thief, an assassin or a detective. Whatever you are, your weapons are fitted with silencers, allowing you to make sneak attacks with them. 

Firearms Proficiency

At 3rd level, when you pick this subclass, you gain proficiency in all firearms that do not have the two-handed or heavy properties. At ninth level, you will gain proficiency in all firearms.

 

Silencers

When you receive a silencer, whether though making it or  buying it, it takes a full long rest or short rest to equip it and it cannot be removed. Furthermore, if you miss your shot, your silencer allow you stay hidden. If you hit someone you are still revealed. If your weapons misfires, it makes a very loud noise, unless silenced through magic.

Close-quarters Combat

When you are within 5 feet of someone, you do not impose disadvantage.

Modifications

At ninth level, you gain the ability to modify your weapons. Talk to your DM to decide what modifications to add and what they do. Your first mod is free, requiring no time and no money, but the rest may take both of the above, depending on what you want to do. 

Quick Trigger Finger

You gain the ability to fire your gun twice in one attack action, and once more in a bonus action.

Advanced Long Range

Firing at long range doesn't impose disadvantage and your long range becomes original long range + 100 

 

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