Base Class: Sorcerer
The gambler learns their spells in a very unique way. When they level up the gambler rolls a d20 and on a 20 they get to choose a spell from any spell list of an appropriate level. Otherwise they roll for their new spells, rolling 3 times on the list of spells and choosing 2. Their 3rd choice can be used to replace a spell previously learnt
Gambled learnings
Whenever you gain a level you learn new spells as follows The gambler learns their spells in a very unique way. When they level up the gambler rolls a d20 and on a 20 they get to choose a spell from any spell list of an appropriate level. Otherwise they roll for their new spells from all the spells on all spell lists, rolling 3 times on the list of spells and choosing 2. Their 3rd choice can be used to replace a spell previously learnt
Health of fate
When you level up in this class you must always roll for health. First you roll a d20 for which die to use (1-4 d4, 5-8 d6, 9-12 d8, 13-16 d10, 17-20 d12). Then you roll the dice to determine the amount of health you gain.
Cheating fates choice
When learning new spells you can either choose a spell list to roll on or you gain an expanded choice where when you roll for a spell to learn you may choose either one above or one below the rolled number
Favoured by chaos
Luck flows through the gambler, at 6th level they gain the lucky feat
Master of chance
You can choose to replace any saving through roll with a 11 (before modifiers). You can use this feature a number of times equal to your charisma before needing a long rest.
Gamblers prowess
Death defying odds
Previous Versions
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6/27/2021 12:51:35 PM
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Coming Soon
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