Sorcerer
Base Class: Sorcerer

The gambler learns their spells in a very unique way. When they level up the gambler rolls a d20 and on a 20 they get to choose a spell from any spell list of an appropriate level. Otherwise they roll for their new spells, rolling 3 times on the list of spells and choosing 2. Their 3rd choice can be used to replace a spell previously learnt

Gambled learnings

Whenever you gain a level you learn new spells as follows The gambler learns their spells in a very unique way. When they level up the gambler rolls a d20 and on a 20 they get to choose a spell from any spell list of an appropriate level. Otherwise they roll for their new spells from all the spells on all spell lists, rolling 3 times on the list of spells and choosing 2. Their 3rd choice can be used to replace a spell previously learnt

Health of fate

When you level up in this class you must always roll for health. First you roll a d20 for which die to use (1-4 d4, 5-8 d6, 9-12 d8, 13-16 d10, 17-20 d12). Then you roll the dice to determine the amount of health you gain.

Cheating fates choice

When learning new spells you can either choose a spell list to roll on or you gain an expanded choice where when you roll for a spell to learn you may choose either one above or one below the rolled number

Favoured by chaos

Luck flows through the gambler, at 6th level they gain the lucky feat

Master of chance

You can choose to replace any saving through roll with a 11 (before modifiers).  You can use this feature a number of times equal to your charisma before needing a long rest.

Gamblers prowess

Add your proficiency bonus to any game of chance roll.

Death defying odds

When you make a saving throw or are attacked you can force a reroll, a number of times per long rest equal to your proficiency modifier. You must use the new number.

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2021 12:51:35 PM
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