Rogue
Base Class: Rogue

Sometimes, secrecy and stealth aren’t the answer. Sometimes, elegance and flair are just as powerful as a knife to the back. Not to say that you won’t be stabbing any backs, however. You are the rose, and your blades are the thorns.

Steps of the Dancer

When you choose this subclass at 3rd level, you learn a variety of dances that increase your ability in combat. You have a number of Dance Points equal to your Rogue level, and you can expend these points to use different dances, which are listed below.

At 3rd level, you know 2 Steps. You have an additional step at 9th, 13th, and 17th level.

Step of Blood

Your blades swirl around you, slashing and cutting into the opponent multiple times. As an action, you can expend 1 Dance Point to make 3 melee weapon attacks against any creatures within range. Regardless of the weapons you use, the damage for each attack is 1d6 slashing damage.

Step of Fog

You twirl and dance through the air, causing dust to and wind to swirl around you. As an action, you can expend 2 Dance Points to make the area in a 10ft sphere around you lightly obscured. This lasts for one minute, and does not move along with you.

Step of Grace

You focus entirely on evading attacks and damage. As an action, you can expend 2 Dance Points to dodge as a bonus action on each of your subsequent turns for the following 1d4 rounds.

Step of Inspiration

You dance in a way that excites and inspires your allies. As an action, you can expend a number of Dance Points of your choice. You can give a d6 of inspiration to a number of creatures of your choice equal to the number of points expended. Creatures can use this inspiration on any dice roll except for damage rolls.

Step of Love

You dance in an attempt to entrance those that lay eyes on you. As an action, you can expend 1 Dance Point to force a creature that you can see and that can see you to make a Charisma saving throw. The DC for this save is equal to 8+your proficiency+your Charisma modifier. On a fail, the creature is charmed. On a success, nothing happens.

Step of Mirage

You dance to reflect light and dust into the eyes of your enemies. As an action, you can expend 2 Dance Points to force a creature within melee range to make a Constitution saving throw, with a DC equal to 8+Charisma Modifier+Proficiency. On a fail, the target is blinded until the end of their next turn. On a success nothing happens.

Step of Wind

You spin and twirl through the air. As an action, you can expend 2 Dance Points to double your jump distance and height for the following 1d4 rounds.

Step of Wrath

You stab your blades into the hearts of your enemies. If you have used your sneak attack this turn, you can expend 3 Dance Points as a bonus action to maximize the damage dealt by your sneak attack.

Beauteous Blades

At 9th level, your beauty and grace make you impossible to resist. You gain proficiency in all Charisma-based skills (deception, intimidation, performance, persuasion.) If you are already proficient in any of these, you instead gain expertise (double proficiency.)

Cadence of Swords

At 13th level, your strikes become incredibly rhythmic and dangerous. As an action, you can expend 5 Dance Points to make the attack action as a bonus action for the following 1d6 turns.

Dance of Death

At 17 level, you can enter a state of deathly focus. By expending 10 Dance Points as an action, you can give yourself advantage on an attack once per turn for 1d4 rounds. If you hit this attack, then your damage is maximized.

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