Wizard
Base Class: Wizard

Much like the wizards of the School of Evocation, Elementalist wizards often focus on spells of that school. However, the difference is that they focus almost entirely on the base elements, and manipulating them to create unique spells and abilities. However, despite this complexity, their powers are often unstable and affected by their state of mind, as the creation of new spells requires a calm cadence.

 
 
 

Ingenium Nativus

Elementalists have a unique ability to create elemental spells on the fly, using qualities and elements to make unique effects with their spells. You can expend a use of this ability to craft a unique spell and immediately cast it. To do so, you must select multiple modifiers for the spell- a Base, Target, and up to two Effects. These modifiers determine the damage, damage type, range, and miscellaneous effect of the spell, as well as the spell's level. This spell is cast as an action and counts as an evocation spell, unless the modifier specifies otherwise. To determine the final spell, add any damage values, effects, and spell level costs together to determine the final spell's effect. The spell consumes a spell slot of its level, and you cannot lower a spell's level to 0 or below. The spell's name is the sum of the base, target, and effect, with prefixes and suffixes indicated by a hyphen in the case of Effects. You can use this ability a number of times per long rest equal to your Intelligence modifier per long rest.

 

Craft Spell

The Bases, Targets, and Effects that you can use to craft spells are listed in the Craft Spell actions. You cannot craft a spell with modifiers that equal a higher level than you can cast, and you learn modifiers at their corresponding wizard level, as shown in the table. Each spell costs an action to cast, and is treated as an Evocation spell, unless the modifier specifies otherwise.

 
 
 
 
 
 

Masterful Casting

You gain access to new Bases, Targets, and Effects for the Craft Spell ability.

In addition, you now have advantage on Arcana checks to determine the effects of spells, due to your knowledge on creating them.

 
 
 
 

Reconstitute Spell

You gain access to new Bases, Targets, and Effects for the Craft Spell ability.

In addition, twice per day, if all spell attack rolls associated with a spell you cast miss, or all saving throws associated with a spell you cast are succeeded, you can regain the spell slot you used to cast that spell. This spell must be a spell of 5th level or lower.

 
 
 

Signature Spells

Choose up to three combinations of crafted spells from the Craft Spell ability. The cost of each of these spells must be equal to 5th level or lower. These spells are now treated as part of your spell list, and in addition, are treated as one spell level lower, and deal an additional  damage, if they would deal damage or heal.

 
 
 

Previous Versions

Name Date Modified Views Adds Version Actions
6/29/2021 5:21:00 PM
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