Barbarian
Base Class: Barbarian

Shortly after the Blood war, there were 8 barbarians who seeked some sort of power that they couldn't find anywhere else. They ventured into the nine hells and each called upon one of the layers lords. They each made a pledge to the all the willing lords. The Lords took them as champions as their eyes into the material plane. One of these barbarians soon gained the eyes of the Ruler of the 9 Hells, Asmodeus.

Now this path is slowly gaining favor again. Will you take that step and take a pledge to one of the 8 lords of hell? Will you be the one to catch the eyes of Asmodeus himself?

Infernal Pledge

3rd Level Path of the Infernal Feature

You pledge yourself and bind yourself to the Nine Hells, following the path of the one of the vassal Archdevils, Zariel, Dispater, Mammon, Fierna and Belial, Levistus, Glasya, Baalzebul, or Mephistopheles. When you enter your rage, you produce an additional magical effect based on your Pledge.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier

 

Pledge of Baalzebul

You gain a terrifying, otherworldly presence. One creature of your choice must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.

Pledge of Dispater

You are magically granted some insight into the thoughts and ideas of those around you. Until your rage ends, whenever you make an attack roll, you can roll a d4, and add the number rolled to the attack roll.

Pledge of Fierna & Belial

Your presence becomes magically entrancing. Each creature within 30 feet of you must succeed on a Wisdom saving throw or become charmed by you for one minute or until your rage ends. At the end of a charmed creature's turn, they can repeat the saving throw, ending the effect on themselves on a success.

Pledge of Glasya

You gain the ability to conceal yourself from sight. Until your rage ends, as a bonus action, you can turn yourself invisible until you make an attack roll or force another creature to make a saving throw. Anything you are wearing or carrying is invisible as long as it is on your person

Pledge of Levistus

You become coated in magical ice which doesn't melt. Until your rage ends, you gain resistance to cold damage and you gain a +1 bonus to AC.

Pledge of Mammon

You manifest a magical aura of greed and avarice. When you kill a creature, you can roll a d20, on a 16 or above, the creature's corpse turns into gold pieces. The amount of gold pieces it turns into depends on the size of the creature. If they are tiny, they turn into 2d4 x 10 gold pieces, the amount of d4's you roll to determine the amount of gold pieces they turn into increases by one for each size category above tiny.

Pledge of Mephistopheles

Dark, corrupted hellfire bursts from your body. Each creature within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain 1d12 temporary hitpoints.

Pledge of Zariel

Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon is wreathed in flame, it sheds bright light in a 20-foot radius and dim light in an additional 20 feet. When you hit a creature with this weapon while it is wreathed in flame, the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.

Infernal Adaptation

6th Level Path of the Infernal Feature

Your body changes somewhat to reflect your infernal ties, your skin might turn red, you might grow vestigial horns, or a tail. You gain the following features:

- You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magical darkness doesn't impede your darkvision.

- If you fail a saving throw against a spell or magical effect while you’re raging, you can spend your reaction to reroll it, and you must use the new roll.(edited)
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Infernal Wrath

10th-level Path of the Infernal feature

When you hit a creature that isn't a Devil with a weapon attack, you can attempt to curse it with an Infernal Binding. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):

- Until the end of your next turn, the target's speed is reduced to 0 and they can’t use reactions until the end of your next turn.
- The target takes 2d12 fire, cold or poison damage. (you choose the type each time you use this ability)
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Asmodeus's Rebuke

14th Level Path of the Infernal Feature

Those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Constitution modifier (minimum of 1) if you’re not incapacitated.

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