Cleric
Base Class: Cleric

Gods of Chaos - such as Tymora, Cyric, Talos, Eilistraee, Umberlee, Selune, or Lolth - are not necessarily the antagonists of every story. They are always looking for anything to curb their boredom, whether it be anarchy and destruction or the overthrow of an oppressive government. They are patrons of freedom fighters, anarchists, or any man (or women, they are literally patrons of opposing cultural norms) of action. As such their clerics are the epitome of change, always engaging in both political and social movements, breaking rules, and attempting to curb the deep hole of boredom and fear of being meaningless. They attempt to leave their mark on the world whether it be for good or bad reasons.

Domain Spells

1st-level Chaos Domain feature

You gain domain spells at the cleric levels listed in the Chaos Domain Spells table. See the Divine Domain class feature for how domain spells work.

Chaos Domain Spells
Cleric Level Spells

1st

Protection from Evil and Good , Hideous Laughter 

3rd

Rope Trick , Blur 

5th

Magic Circle , Counterspell

7th

Banishment, Freedom of Movement

9th

Animate Objects , Dispel Evil and Good

Madness Autonomy

1st-level Chaos Domain feature

Whenever under the effects of charmed , frightened ,  stunned , possession, or similar external control, your spirit unleashes the unrestricted nature of your god. Instead of acting under the compulsion, you instead act as though you were under the effects of the spell confusion. This effect lasts for as long as the condition or feature lasts on you.

Agent of Chaos

1st-level Chaos Domain feature

There is no such thing as fate, only the whims of chaos. As an action, you give one creature you touch (including possibly yourself) the infusion of chaos. Whenever they roll advantage or disadvantage they roll 3 die instead of 2 and then follow the standard rules. Whenever you take a long rest, this feature is automatically active on yourself until given to someone else. 

Channel Divinity: Gift of Disorder

 2nd-level Chaos Domain feature

You can use your Channel Divinity to institute the will of the chaos. As an reaction, whenever you or a creature you can see within 30 feet from you takes damage from a attack or spell, you can present your holy symbol, and choose a different creature within 30 feet of you. The chosen creature becomes the new target of the attack or spell. This magic can transfer the attack’s effects regardless of the attacks' or spells' range. If there any lingering effects from the attack or spell, this feature also transfers the effects to the new target for the original duration of the effect. 

Embodiment of Change

6th-level Chaos Domain feature

Whenever you cast damaging spell of 1st level or higher you can manipulate the fabric of the weave to bend to the will of chaos. Roll a 1d10 on the damage type table, and the damage type of the spell changes to the damage type rolled. In addition, you deal additional damage equal to half your cleric level to the targets of the spell.

 Damage type table

d10

Damage Type

1

Acid

2

Cold

3

Fire

4

Force

5

Lightning

6

Poison

7

Psychic

8

Thunder

9

Necrotic

10

Radiant

Potent Spellcasting

8th-level Chaos Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

The Will of Chaos

17th-level Chaos Domain feature

Whenever you cast a spell or you are the target of a spell the requires a saving throw you can use the chaotic domain to bend it to its will. Roll a 1d6 to determined which saving throw is required, from 1-being Strength, 2-being Dexterity, 3- being Constitution, 4-being Intelligence, 5-being Wisdom, 6- being Charisma. After rolling the 1d6, the target then makes the saving throw as normal with the new saving throw rolled.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2021 11:22:20 PM
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6/30/2021 2:51:22 AM
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