Base Class: Fighter
The Shield Warden stands as a bulwark on the battlefield. While his attacks are deadly, the Shield Warden excels at bolstering his allies and drawing enemy fire.
Shield Fighter
Beginning when you choose this archetype at 3rd level, you gain proficiency with improvised weapons and can make an additional attack as a bonus action with your shield.
The Shield Warden can carry two shields and use them as improvised weapons to attack.
Shield Bonuses stack.
grants an additional fighting style:
Shield hero (improved protection): You can interpose yourself in front of an ally and take the damage they otherwise would have as a reaction. You can also choose to add the benefits of protection if you chose that fighting style. In addition, you gain resistance to bludgeoning, piercing and slashing damage from non magical attacks until the start of your next turn
Bulwark
Starting at 7th level, As a bonus action, you raise your shield, ready to make your stand. gain temporary hit points equal to your AC.
You can also choose to make this offensive and add your total AC to a damage roll as bludgeoning damage
You can do this once per short rest.
I am your shield
At 10th level, You and any ally within 5 feet of you gain a +2 to their AC
Mountain
Starting at 15th level, If a creature is within 5 feet of you and attacks anyone other than you, they receive a -5 penalty to the attack.
Your constitution is unmatched. gain a +2 bonus to health.
Living Shield
At 18th level, Your very presence has a crippling effect on your foes. Any creature attempting to leave your attack range must first succeed on a Constitution saving (10+CON+proficiency) throw or their movement is reduced to zero
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