Base Class: Rogue
This subclass is design to be useful in both direct and stealth combat.
Duel deflection
If a duel is declared and the opponent accepts, upon the opponent's first attack being made, make a dexterity check against the opponent’s roll to hit. Upon a success, make a counterattack with sneak attack or advantage.
Stance change
You can take an action to change combat stance:
- Fire stance: upon a successful melee attack hits you, make a counterattack
- Earth stance: Make two attacks instead of one
- Water: Make 2 attacks
- Air: upon a successful physical range attack on you, make a dexterity score against a DM roll to cut the missile in half
Live or die
When an enemy is brought to 0HP, you can choose if they die outright, execute them giving advantages on enemies within line of sight or mercy them to make a conversion check (persuasion) against their wisdom save, to see if they'll fight with you.
Slit and Strike
Forfeit all other actions this turn to use
- Wolf rend take 3 attacks with a melee weapon. For each successful hit, deal 1d6 cold damage.
- Dragon strike: Take an attack on each enemy within half of your movement range with a -2 penalty to hit for each consecutive hit
- Spiritual warpath: make an attack with 1d8 damage for every creature that has died during this encounter
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