Sorcerer
Base Class: Sorcerer

The most common variety of elemental mage is The Pyromancer, who specialises in fire. However, You can easily create mages of other elements by swapping out the Pyromancer's fire damage and fire resistance for damage and resistance of other elements. For instance, you could create:

  • A Cryomancer by replacing fire with cold
  • An Electromancer by replacing fire with lightning
  • A Sonicaster by replacing fire with thunder
  • A Venomancer by replacing fire with posion
  • A Causticaster by replacing fire with acid
  • A Shadowcaster by replacing fire with necrotic
  • A Lightcaster by replacing fire with radiant

As always, ask your DM before doing so.

Elemental Heart

At 1st level, whenever you start casting a spell of 1st level or higher that deals damage of your chosen type, magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take damage of your chosen type equal to half your sorcerer level (minimum of 1).

Heart of Acid

At 1st level, whenever you start casting a spell of 1st level or higher that deals Acid damage, caustic magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Acid damage equal to half your sorcerer level (minimum of 1).

Heart of Darkness

At 1st level, whenever you start casting a spell of 1st level or higher that deals Necrotic damage, dark magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Necrotic damage equal to half your sorcerer level (minimum of 1).

Heart of Fire

At 1st level, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1).

Heart of Ice

At 1st level, whenever you start casting a spell of 1st level or higher that deals Cold damage, icy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Cold damage equal to half your sorcerer level (minimum of 1).

Heart of Lightning

At 1st level, whenever you start casting a spell of 1st level or higher that deals Lightning damage, electrical magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Lightning damage equal to half your sorcerer level (minimum of 1).

Heart of Poison

At 1st level, whenever you start casting a spell of 1st level or higher that deals Poison damage, venomous magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Poison damage equal to half your sorcerer level (minimum of 1).

Heart of Radiance

At 1st level, whenever you start casting a spell of 1st level or higher that deals Radiant damage, holy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Radiant damage equal to half your sorcerer level (minimum of 1).

Heart of Thunder

At 1st level, whenever you start casting a spell of 1st level or higher that deals Thunder damage, thunderous magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Thunder damage equal to half your sorcerer level (minimum of 1).

Elemental Blood

At 6th level, you gain resistance to your choice of damage type. In addition, spells you cast ignore resistance to that damage type.

Acid in the Veins

At 6th level, you gain resistance to Acid damage. In addition, spells you cast ignore resistance to Acid damage.

Darkness in the Veins

At 6th level, you gain resistance to Necrotic damage. In addition, spells you cast ignore resistance to Necrotic damage.

Fire in the Veins

At 6th level, you gain resistance to fire damage. In addition, spells you cast ignore resistance to fire damage.

Ice in the Veins

At 6th level, you gain resistance to Cold damage. In addition, spells you cast ignore resistance to Cold damage.

Lightning in the Veins

At 6th level, you gain resistance to Lightning damage. In addition, spells you cast ignore resistance to Lightning damage.

Poison in the Veins

At 6th level, you gain resistance to Poison damage. In addition, spells you cast ignore resistance to Poison damage.

Radiance in the Veins

At 6th level, you gain resistance to Radiant damage. In addition, spells you cast ignore resistance to Radiant damage.

Thunder in the Veins

At 6th level, you gain resistance to Thunder damage. In addition, spells you cast ignore resistance to Thunder damage.

Caster's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal damage of your chosen type to the attacker. The damage equals your sorcerer level and ignores resistance to that kind of damage.

Causticaster's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Acid damage to the attacker. The damage equals your sorcerer level and ignores resistance to Acid damage.

Cryomancer's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Cold damage to the attacker. The damage equals your sorcerer level and ignores resistance to Cold damage.

Electromancer's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Lightning damage to the attacker. The damage equals your sorcerer level and ignores resistance to Lightning damage.

Lightcaster's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Radiant damage to the attacker. The damage equals your sorcerer level and ignores resistance to Radiant damage.

Pyromancer's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level and ignores resistance to fire damage.

Shadowcaster's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Necrotic damage to the attacker. The damage equals your sorcerer level and ignores resistance to Necrotic damage.

Sonicaster's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Thunder damage to the attacker. The damage equals your sorcerer level and ignores resistance to Thunder damage.

Venomancer's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Poison damage to the attacker. The damage equals your sorcerer level and ignores resistance to Poison damage.

Elemental Soul

At 18th level, you gain immunity to damage of your chosen type. In addition, any spell or effect you create ignores resistance to that damage type and treats immunity to that damage type as resistance.

Caustic Soul

At 18th level, you gain immunity to Acid damage. In addition, any spell or effect you create ignores resistance to Acid damage and treats immunity to Acid damage as resistance to Acid damage.

Electric Soul

At 18th level, you gain immunity to Lightning damage. In addition, any spell or effect you create ignores resistance to Lightning damage and treats immunity to Lightning damage as resistance to Lightning damage.

Fiery Soul

At 18th level, you gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.

Icy Soul

At 18th level, you gain immunity to Cold damage. In addition, any spell or effect you create ignores resistance to Cold damage and treats immunity to Cold damage as resistance to Cold damage.

Necrotic Soul

At 18th level, you gain immunity to Necrotic damage. In addition, any spell or effect you create ignores resistance to Necrotic damage and treats immunity to Necrotic damage as resistance to Necrotic damage.

Poisonous Soul

At 18th level, you gain immunity to Poison damage and to the Poisoned condition. In addition, any spell or effect you create ignores resistance to Poison damage and treats immunity to Poison damage as resistance to Poison damage.

Radiant Soul

At 18th level, you gain immunity to Radiant damage. In addition, any spell or effect you create ignores resistance to Radiant damage and treats immunity to Radiant damage as resistance to Radiant damage.

Thunderous Soul

At 18th level, you gain immunity to Thunder damage. In addition, any spell or effect you create ignores resistance to Thunder damage and treats immunity to Thunder damage as resistance to Thunder damage.

Previous Versions

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