Sorcerer
Base Class: Sorcerer

Do you want to play as a magical girl, a monster boy, or any trans-formative character in between? Then this utility caster who can turn into something much stronger than themselves is for you! So ready your power, and grab your friends, because it's hero time.

Supernatural Transformation

At 1st level, you gain the ability to transform into any creature (except for Beasts) with a CR equal to your Sorcerer level or lower as a bonus action. This lasts for one minute or until you reach zero hit points, going back to how many you had before transforming. You regain this feature on a short rest.

You cannot cast spells while transformed, or maintain concentration on a spell.

Break Through

At 6th level, during the duration of your transformation, your attacks count as magical for the purpose of overcoming resistances. Additionally, if the monster that you turn into cannot talk, it gains the ability to speak one language of your choice.

Ultimate Attack

Once you reach 14th level, you may spend a number of Sorcery Points while transformed, each of which deal 1d10 of a damage type of your choice to a creature within 60 feet of you. A save can be made against your Charisma modifier to halve the damage. This ability recharges on a long rest.

Chimera

Finally, at 18th level, your character, when transforming, can fuse the statistics of two creatures of CR 10 or less, activating a Chimera form. This includes attacks, hit points, resistances, and vulnerabilities. While transformed, you may also now additionally choose the size of the Chimera form between the two creature's sizes. (Note: Two of the same creature cannot be Chimera fused. Especially not actual Chimeras.)

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