Warlock
Base Class: Warlock

Monte is the God of Artistry, as such, he is connected to and controls mortal music, art, theater. Through this, you gain basic knowledge of what it means to be a bard and are guided by the ultimate power of creativity. 

Pacifism

Starting at 6th level, whenever you deal lethal damage to a creature of challenge rating of 1/2 or lower, that creature is reduced to 1 HP instead. The creature won't attack anyone for 10 minutes unless attacked first and will expend all of its movement to move away from you. 

Pact Inspiration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Pact Inspiration die, a d8.

  Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Pact Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Pact Inspiration is rolled, it is lost. A creature can have only one Pact Inspiration die at a time.

Divine Defense

At 10th level, your patron has cast his stoic mind into your own. You are immune to and have advantage on Insight checks.

Song of the Eternal

Starting at 14th level, you can call upon your patron to descend to the mortal realm. As an action, you may choose any number of creatures within 60 feet of you. Each willing creature has advantage on all ability checks for 10 minutes. Each unwilling must make a Charisma saving throw against your Warlock spell save DC. On a failed save, it is put to sleep for 10 minutes. 

You must finish a long rest before you can use this feature again. 

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