Base Class: Fighter
through channelling power given by the dead, buff your offense through sacrifice, and recover with help from the dead of the afterlife from lethal
Soul Stack
at level 3, can gain soul stacks, 2 can be gained when an enemy has died by your hands, and one can be gained from:
- Land a roll higher or equal 75% of the damage roll(for 1d8 this would be 6 or more) or landing a critical strike
- A single attack dealt against you that deals more than 6 damage.
Stack, you can sacrifice stacks and lose 1d4 HP to increase damage of strikes by 1d4. Stacks cap at 2 and are reset when combat ends. Max increase to damage of strikes is the same as max souls stack cap
Stack cap is increased to 3 at level 10 and 4 at level 15. At level 18 the damage gain from each stack is increased to 1d6 . the increase also affect the amount of health taken when gaining the buff.
Insight Of The Dead
at level 7 you can call upon the dead be granted a blessing help slay his enemies by striking at vital spot. As an action can use up a soul stack to buff the hit chance of himself by 1d2(this will not go over 20 obviously), which changes to a flat buff of 2 at level 15.
Can be only used once per fight and only 3 times before needing a long rest.
Death Yell
at level 10 as a bonus action can perform a yell that cost 9 hit points, and will break the moral of enemies to lose movement speed by half and lower there ac by 2 for enemies in 30ft radius
True revenant
at level 15, as a reaction, if he possesses 2 souls stacks, he can become one with death by expending all soul stack in his possession (so if he has four souls stacks, he will lose all of them if uses this ability). For that reaction and one turn after he becomes a true revenant, his health is set to 0 and is immune to damage during this time. The damage dealt to enemies will come back to him as health and will only gain souls stacks from dead enemies in this form.
Cannot use this ability again until a short or long rest has been made.
Reject Death
At level 18, the souls of the dead push you back into the land of the living, are brought back to life max hp reduced by half but all abilities on short rest are now reusable. If the player has two souls stacks when he dies, health reductions is lowered to ¼ of max hp lossed, if he has the max stack of four, no max health reductions occur upon resurrection. any health reductions is reset upon a long rest.
Cannot be used again until a long rest has been made.
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