Base Class: Wizard
Once upon a time, a court-mage fell in love with a beautiful princess. While their love was fair, only a knight who impressed the King could court his daughter. The court-mage couldn't was unable to match the martial abilities of the knights, try as he might, but this didn't stop him. He learned to use his natural abilities as a spellcaster to infused his body with raw magic, mimicking the martial prowess of a knight... but with an edge.
The Knight of the Weave uses their access to the weave to passively enhance their bodies to mimic those of martial classes. While the Mimicry is sound, a Knight of the Weave will never be able to fully match a knight in Martial ability. They however are still spellcasters and use this to supplement what they cannot fully match.
Martial Training
Starting at 2nd level the KotW gains proficiency in light, medium, heavy armors and shield. The shield will interrupt somatic components so use at your own risk. The knight also gains proficiency in all simple and martial melee weapons that don't contain the heavy or two handed traits.
Martial Weave
At 2nd level, the Knight focuses their spellcasting into their martial prowess. Your spellcasting ability freely allows magic and the weave to flow through your body and muscles, empowering them and your natural athleticism.
-The Knight uses Intelligence to satisfy strength requirements for armor and weapons.
-The Knight may use his Intelligence for attack and damage rolls with a melee weapon
-You may use your intelligence for athletics, acrobatics, and animal handling (for the purpose of horse riding)
Focusing your weave into your martial abilities have made certain basic wizard duties more difficult however.
-Copying spells into your spellbook takes twice the amount of time and x1.5 gold
-Creating Scrolls take x1.5 more time and x1.25 more gold
Arcane Strike
At level 6 The Knight of the Weave gains an extra attack. Additionally the Knight may extend this to their cantrips. For example, on a full attack, you may attack twice with your melee, or cast two cantrips, or one cantrip and one attack.
Improved Martial Weave
At 10th level your prowess of empowering your martial skill with the weave has improved.
-You may use your Wisdom score or Constitution score when determining your hit points.
-When you level up, you add an additional 2 to your hit point max every level
-You may now use a melee weapon you are proficient in as an arcane focus
(when you receive this class feature, it only applies to hit points from level 10 forward. You may not back level your hitpoints)
Arcane Blitz
At 14th Level, The Knight of the Weave can cast a spell and attack as a bonus action. You may use this ability on a spell level equal to or less then your intelligence modifier, ie. if you have a +5 Intelligence modifier, you may use this feature with a 5th level spell or less. You may use this ability once and regain its use on a short or long rest.
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