Base Class: Fighter
.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with vehicles(water) plus the acrobatics and athletics skills.
Parry
You gain the following reaction:
Parry. You block an attack directed at you. When an attack would hit you, you expend your reaction and your proficiency bonus to your AC. To do this, you must be wielding a melee weapon and the triggering attack must be melee.
Smuggling Skill
Starting at 7th level, you can add half your proficiency bonus (round up) to any Charisma or Deterity check you make that doesn’t already use your proficiency bonus.
In addition, when you make an ability check to hide cargo, you gain a bonus equal to your Dexterity modifier.
Inspire crewmates
At 10th level, you gain an inspiration die. This die D4, it increases to a D6 at 15th level. You can replace one of your attacks, and instead inspire your allies. Within the next minute, a number of allies up to you charisma modifier+your proficiency bonus (minimum of 1) can spend this to add the roll to an attack roll, ability check, or saving throw.
You can do this a number of times equal to twice your charisma modifier, and regain all expended uses when you complete a short or long rest.
Climbing Skill
At 15th level, you gain a climbing and swimming speed of 30ft.
Toughness
At 18th level, you can expend your bonus action to gain 2d10 temporary hit points.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/5/2021 8:29:01 PM
|
16
|
0
|
--
|
Coming Soon
|
Comments