Warlock
Base Class: Warlock

BOON


PACT OF THE D20:
Select a number from 1 to 20. This is your Pact Number.
Whenever your Pact Number is rolled on a D20 (before modifiers), you can grant Temporary Hit Points
to both yourself and the creature who rolled it, equal to your Charisma Modifier + Your Warlock Level.
You may choose a different Pact Number each time you finish a short or long rest.

INVOCATIONS


FORTUNE'S FAVOUR:
Prerequisite: Pact of the D20 feature; 5th level.
When any player rolls your Pact Number on a D20 (before modifiers) for Initiative, you can choose
to treat your Initiative Score as a 20.

FICKLE REALITY:
Prerequisite: Pact of the D20 feature; 9th Level.
You may cast Modify Memory once per long rest without expending a spell slot.

FORTUNE'S FURY:
Prerequisite: Pact of the D20 feature; 15th level.
When your Pact Number is rolled on a D20 (before modifiers), you can roll one additional damage
die on your next attack. You only gain this feature once per attack.

Expanded Spell List

The DM lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Identify, command

2nd

Augury, Detect Thoughts

3rd

Clairvoyance, Bestow Curse

4th

Fabricate, Locate Creature

5th

Creation, Passwall

Table Talk

  • Starting at 1st level, you can reach across the metaverse to speak to others under the watch of your patron. Your words have the ability to reach other players at any distance. Additionally, you gain proficiency in the Insight skill.

Between the lines

  1. Starting at 6th level, you can read the strengths and weaknesses of other beings as if they were written on a page. As an Action, you can learn one thing of your choice about a creature from the following list:
    • Armor Class
    • Current Hit Points
    • One Ability Score or Saving Throw
    • One Damage Immunity or Resistance
    You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

With Advantage?

  • Starting at 10th level, your patron grants you the ability to rewrite an event in the immediate timeline. When a D20 is rolled, you may force a reroll of the die, and must use the second number. You can choose to use this ability after the die is rolled, but before the outcome of the roll is determined. Once you use this feature, you can’t use it again until you finish a long rest

Stat Block'd

Starting at 14th level, you can temporarily repeal the stats of creatures in this world. As an action, you can force one creature you can see to make an Intelligence Saving Throw against your warlock Spell Save DC. On a failed save, it does not benefit from skill modifiers for Attack Rolls, Ability Checks and Saving Throws until the end of your next turn. This effect ends early if the creature takes any damage.

You can use this once per long rest

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