Base Class: Paladin
Protection: Always protect those that deserve it. Even at your own suffering.
Freedom: Noone deserves to have their autonomy taken. Fight for the just liberty of others.
Sacrifice: Those in your charge shall be protected even at your own sacrifice and harm.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Shield - As an action you create an aura of protection. All allies within 15 feet, Including you, have Shield of Faith cast upon them. The effect lasts for 1 minute or until you end it as a bonus action, are reduced to 0 hit points, or are incapacitated and does not require concentration.
Aura of Resolve - As an action you can create an aura of protective resolve. All allies within 15ft gain an amount of temporary hitpoints equal to your charisma modifier at the end of their turn. This aura lasts for 1 minute,until you end it as a bonus action or until your incapacitated
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Shielding
Starting at 7th level, When an ally is targeted by an attack, within 10 ft that you can see, you can use your reaction to grant them a bonus to their AC equal to your charisma modifier.You can use this feature after the dice is rolled but not before the DM tells you if it hits or misses.
You can use this feature an amount of times an amount of times equal to your proficiency bonus and regain all uses on a short rest.
At 18th level the range of this ability becomes 30ft
Divine Guardian
At 15th level, while conscious you are always under the effect of the spell Shield of faith, without concentration
Gratiem Dei
Beginning at 20th level, When an ally within 5 feet of you, and that you can see, is attacked by a creature divine fervor powers you to protect them. You may sacrifice one of your attacks on your next turn to become the target of this attack instead of them as you interpose yourself in the way. If the attack hits you, you gain a number of temporary hit points equal to half the damage you took.
Additionally, when you fail a saving throw you can instead choose to succeed. You can succeed in this time equal to a number of times equal to half your Charisma modifier rounded up and regain all uses on a long rest
Previous Versions
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12/11/2019 2:30:37 PM
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3/24/2020 10:32:51 PM
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4/24/2021 11:07:14 AM
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4/24/2021 11:08:46 AM
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7/6/2021 7:27:39 AM
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