Base Class: Bard
Bards from the college of sleight are masters of using misdirection to amaze and decimate friends and foes alike, Trust is a commodity, one few can afford when this bard is in the mix. They often work as stage magicians for rich nobles claiming that their magic defies what even the most accomplished wizards can do, often to the mages in attendance scorn and open mockery. But as soon as you buy into what you perceive you are done, putty in their hands.
Watch the birdie
You gain proficiency with the dueling fighting style and crit on a natural roll of 19 or 20, as well as proficiency with the sleight of hand skill.
I was there
Also at 3rd level, you can as reaction to an attack, roll your bardic inspiration die and add the number to your ac but before you know if the attack hits or misses.
You dropped this.
Whenever you make make a melee attack roll at 6th level you can roll sleight of hand to take one of the listed inventory items of target creature, assuming it has items on its person. (This can be used to take armor and weapons, as well as any loot/treasure.)
Master of the craft.
You've transcended what all but the most observant of being's are able to follow or conceive of.
You double your sleight of hand proficiency bonus and when you crit you can roll a contested (Dex) sleight of hand check vs (Wisdom) perception check, if you succeed you can add your sleight of hand skill modifier to your damage, after critical damage rolls and regular bonus damage.
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