Warlock
Base Class: Warlock

You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow.

Expanded Spell List

The Grimsabre lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Grimsabre Expanded Spells
SPELL LEVEL Spells
1st Shield, Wrathful Smite
2nd Branding Smite, Spiritual Weapon
3rd Elemental Weapon, Haste
4th Phantasmal Killer, Staggering Smite
5th Banishing Smite, Destructive Wave

Grim Arsenal

At 1st level, You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a weapon. Whenever you finish a long rest, you can touch 1 weapon that you are proficient with, regardless of its weapon type. That weapon is bound to your soul, becoming your "Grim Arsenal" weapon. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. Once per turn, when you attack with this weapon either during your Attack Action or as an Opportunity Attack, it deals an additional amount of necrotic damage equal to 1d6 + half your Warlock Level (rounded down) on a hit. This benefit lasts until you finish a long rest.

If you later gain the "Pact of the Blade" feature, this benefit extends to every pact weapon you conjure with that feature. Your pact weapons, as a result, are treated as your "Grim Arsenal" weapon for the purpose of benefitting from other features in this class. This benefit also extends to weapons you create through spells, such as the Shadow Blade and Spiritual Weapon spells. As a result, those weapons are treated as your "Grim Arsenal" weapon for the purpose of benefitting from other features in this class.

Additionally, at 5th Walrock Level, you can ignore the prerequisite for the "Thirsting Blade" Eldritch Invocation. For the purpose of benefitting from that invocation, any weapon you wield that benefits from this feature is treated as your pact weapon, whether or not you have the "Pact of the Blade" feature.

Grimsabre’s Hex

At 1st level, You gain the ability to place a baleful hex on someone. As a Bonus Action, choose one creature you can see within 30 ft. of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus is equal to your Proficiency bonus. The bonus is instead equal to 1d6 + your Proficiency bonus if the damage roll is dealt by a weapon attack made using your "Grim Arsenal" weapon.
  • You can make weapon attacks against the cursed target no matter how far away it is from you, provided you can see it. For the purpose of benefitting from this effect, you treat a creature as though you are within 5 ft. of it when targeting it with a melee weapon attack, and you treat it as though you are within 10 ft. of it when targeting it with a ranged weapon attack.
  • Any attack roll you make against the cursed target is a Critical Hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain Hit Points equal to  your Charisma modifier + your Warlock Level.

You can use this feature up to an amount of times per long rest equal to your Proficiency bonus. However, you cannot have more than one use of this feature active at once.

Unbound Curse

At 6th Level, You can spread your hex from one creature to another. While a creature is cursed by your "Grimsabre’s Hex", you can use a Bonus Action to move the curse over to another creature you can see within 30 ft. of you. The new creature is cursed for 1 minute.

Additionally, when a creature cursed by your "Grimsabre’s Hex" dies, you can apply the curse to a different creature you can see within 30 ft. of you (no Action required). If no creature you desire to curse is within 30 ft. of you at that moment, you can use a Bonus Action on subsequent turns within the next minute to move the curse onto another creature within range, provided you aren’t incapacitated. The new creature is cursed for 1 minute.

Accursed Armor

At 10th level, Your hex grows more powerful, enveloping you in an accursed ward. While a creature is cursed by your "Grimsabre’s Hex", you gain a +1 bonus to your AC and saving throws.

When a creature cursed by your "Grimsabre’s Hex" hits you with an attack roll, you can use your Reaction to roll a d6. On a roll of 4 or higher, the attack instead misses you, regardless of its roll. Alternatively, you can use this reaction when the cursed creature targets you with an effect that causes you to make a saving throw. Whether or not you succeed, you roll a d6. On a roll of 4 or higher, you succeed the saving throw if you failed it and you become immune to any damage dealt to you by the effect if you succeed it (by any means including this reaction).

Devouring Grimlord

At 14th Level, Your all-consuming hex gives you unfathomable might, feeding off the strength of those you have cursed. The range of your "Grimsabre’s Hex" and "Unbound Curse" features expand to 60 ft., and you deal 1d6 necrotic damage to a creature whenever cursing it through either.

Additionally, while a creature is cursed by your "Grimsabre’s Hex", you gain the following additional benefits:

  • Any creature of your choice within 20 ft. of the creature cursed by your "Grimsabre’s Hex" is treated as though it is also cursed by that feature.
  • Once on each of your turns, you can make 1 additional weapon attack using your "Grim Arsenal" weapon as part of any Action you take that turn. At 18th Warlock Level, If you take the Attack Action, you make 2 additional weapon attacks in this way, instead of 1. Whenever a weapon attack made in this way targets a creature cursed by your "Grimsabre’s Hex", the attack roll is made with advantage and the damage roll is maximized on a hit.
  • Your "Accursed Armor" reaction can now be triggered by any creature of your choice, whether or not it is cursed. As part of the reaction, you can make 1 weapon attack using your "Grim Arsenal" weapon against the creature that triggered it. Whenever a weapon attack made in this way targets a creature cursed by your "Grimsabre’s Hex", the attack roll is made with advantage and the damage roll is maximized on a hit.
  • When a creature cursed by your "Grimsabre’s Hex" dies, you regain one expended "Pact Magic" spell slot. 

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