Base Class: Sorcerer
Pure energy created by the wisps of dreams and yearning for more. Your power stems from dreams and you are fueled by it in strange ways. Dreams are vague and most often lead to misunderstanding. This is why the Dream Soul plays with lesser beings.
Lullaby
1st-level Dream Soul feature
Your imagination creates a new friend! Through the intrinsic power of creative dreams, you can manifest a powerful familiarity to aid you in your journeys. After casting Find Familiar, you summon your Lullaby. You can also use 2 Sorcery points to summon the Lullaby instead.
The Lullaby appears in an unoccupied space of your choice that you can see within 30 feet of you.
The spirit is friendly to you and your companions and obeys your commands. See this creature's game statistics in the Lullaby Spirit stat block, which uses your CHA modifier in several places. You determined your spirit's appearance. It can take on the form of any familiar plus: Faerie Dragon, Tressym, Baby Phoenix, Quasit, but use the Lullaby Spirit stat block instead of the creatures.
Lullaby SPIRIT
Small elemental
Armor Class 13 (natural armor)
Hit Points 5 + five times your Sorcerer level
Speed 30 ft., fly 30 ft. (hover)
Damage Immunities force
Condition Immunities charmed, frightened, grappled, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Actions
Ripple Bolt. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + CHA force damage.
Portal Hop. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + CHA psychic damage. Half damage on a success.
Dream Dust. The spirit can forgo its action to remain stationary and spread Dream Dust in a 15-foot circle. Anyone inside the circle gains 5+CHA Temporary HP, and any healing done inside this circle gains the Sorcerer's CHA modifier to health.
Spellcasting. The Dream Spirit is a 1st-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 12, +4 to hit with spell attacks). Dream Spirit has the following spells prepared:
Cantrips (2 Slots):Spare the dying
Dreamer's Grace
Your essence from the realm of Dreams gives you special privileges, boosting your stats.
Portal Jump
Through the weave of the Dreams, you can anchor your body to a position and temporarily enter the Dreamland. You appear up to fifty feet away but are tied to the anchor by whispy-laces.
Spell Theif
Upon a spell being cast at you, you can absorb the spell and send it back at the enemy. The spell must be 3rd Level or Lower. If the spell is a higher level you must beat a DC 10+Spell level. You can hold the spell for up to two turns. If the spell is not used and is 3rd Level or Lower the spell fizzles. If the spell is higher than 3rd level it activates with you as the centre. This still takes effect even if you are unconscious.
Storytime!
Once per short rest you can activate your Lullaby, the Lullaby can cast Hallucinatory Terrain once.
Additionally, you can enter the Dreamscape once per long rest. In the Dreamscape you have double your movement speed.