Base Class: Barbarian
For some barbarians, the best kind of rage is drunken rage. Path of the Brewer is for those who like to stay smashed while they smash. Create various brews that can help you and your party in and out of combat. Also drinking with allies make adventuring more enjoyable.
Make Brews during a long rest, these brews can then be consumed by yourself or by your allies to provided various benefits. At later levels gain access to more brews and have the ability to mix the benifits of the brews.
Brew Connoisseur
Starting at 3rd Level, if any alcoholic drink that you consumed has been altered or tampered with in any way (such as poison), you know this by taste and can spit it out before any effect that it may do take effect. In addition, you have advantage intimidation checks while drunk, you get no penalties to Checks or Saves from the drunk status condition and In addition, you have advantage on drinking challenges
Daily Brewer
Starting when you choose this path at 3rd level, during a long rest, you can brew a number of unique brews equal to your proficiency bonus. You can only brew these once per day and cannot change them once you have made your decision until the next long rest. At 3rd level, you can brew the The Morning After Brew and Bull Shot Brew, at 6th you gain access to the Blood Diamond Brew, and at 10th Level, you gain access to the Bloody Mary Brew. These brews expire at the start of the next long rest. At 18th level, the total number of brews you can make per day increases to 2x your proficiency bonus. These brews can be consumed by yourself or given to your allies to drink because who really drinks alone.
The Morning After Brew - As a reaction or out of combat, When this brew is consumed by yourself or an ally this brew allows you to reroll one saving throw you made. You must use the second result even if it is lower.
Bull Shot Brew - As a reaction or out of combat, When this brew is consumed by yourself or an ally this brew to reroll one ability check. You must use the second result even if it is lower.
Intermediate Brewer
Starting at 6th level, you gain the ability to make the following brews.
Blood Diamond: Using your reaction, When this brew is consumed by yourself or by an ally the consumer can reroll one attack roll that they made. You must use the second result even if it is lower.
Flame Belly: As a bonus action, When this brew is consumed by yourself or by an ally the consumer makes a 15ft fire cone attack in front of them. Each creature must make a Dexterity saving throw using the brewer DC; 8 + Proficiency + Consitution Modifier. A target takes 3d8 fire damage on a failed save, or half as much damage on a successful one.
Iron Will: Using your reaction, When this brew is consumed by yourself or by an ally the consumer gains AC equal to your proficiency score and a bonus to saving throws equal to half of your proficiency score rounded down until the beginning of their next turn.
Expert Brewer
Starting at 10th level, you gain the ability to make the following brews.
Bloody Mary: As a Bonus Action, When this brew is consumed by yourself or by an ally it grants the consumer gain temporary hit points equal to 2d8 + your proficiency bonus.
Mixer
Beginning at 14th level, your proficiency with brews allows each of your brews to grant 2 boons per consumption. You choose which effects it grants at the time of creation and it cannot be changed.
At 20th Level, this upgrades to "Brew Master" - Any brews you make now grant the benefits of all brews you know how to make. (Temp Hp, Attack Reroll, Damage Reroll, Save Reroll)
Previous Versions
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6/3/2021 10:39:16 PM
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1.1
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7/24/2021 2:16:01 AM
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1.2
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Coming Soon
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