Rogue
Base Class: Rogue

The Enlightened Trickster is one who follows the road of cloaks and daggers while being beholden to a deity.

Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the paladin spell list.

 
Spell Slots

The Enlightened Trickster Spellcasting table shows how many spell slots you have to cast your paladin spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level paladin spells of your choice,

The Spells Known column of the Enlightened Trickster Spellcasting table shows when you learn more paladin spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the paladin spells you know with another spell of your choice from the paladin spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

charisma is your spellcasting ability for your paladin spells, since you learn your spells through dedicated study and memorization. You use your charisma whenever a spell refers to your spellcasting ability. In addition, you use your charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your charisma modifier

Spell attack modifier = your proficiency bonus + your charisma modifier

Enlightened Trickster Spellcasting

Rogue

Level

 

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

 

3

2

—

—

—

4th

 

4

3

—

—

—

5th

 

4

3

—

—

—

6th

 

4

3

—

—

—

7th

 

5

4

2

—

—

8th

 

6

4

2

—

—

9th

 

6

4

2

—

—

10th

 

7

4

3

—

—

11th

 

8

4

3

—

—

12th

 

8

4

3

—

—

13th

 

9

4

3

2

—

14th

 

10

4

3

2

—

15th

 

10

4

3

2

—

16th

 

11

4

3

3

—

17th

 

11

4

3

3

—

18th

 

11

4

3

3

—

19th

 

12

4

3

3

1

20th

 

13

4

3

3

1

Divine Sneak Attack

At third level, When you trigger the feature sneak attack on a melee weapon attack you may expend a spell slot to deal an additional 1d8 + Xd8 where X is the spell level expended to a maximum of 5d8.

Magical Protection

Starting at 9th level, if you are forced to make a saving throw from a spell you can add your charisma modifier to the saving throw.

Divine Sneak

At 13th level, you can magically obscure yourself from a chosen creature. As a bonus action, you can force a creature to make a wisdom saving throw against your spell save DC. on a failed save the next attack on them has advantage. 

Purge the Nonbeliever

At 17th level, you gain the ability to pierce the very soul of your victims.

Once per day when you successfully attack a creature and trigger the sneak attack feature you may make an additional weapon attack. This additional attack has advantage and can trigger an additional sneak attack.

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2021 8:21:01 PM
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