Ranger
Base Class: Ranger

Complete rework of the beast master subclass

Strider

You gain the following benefits:

  • Your speed increases by 10 feet.
  • Your movement is unaffected by difficult terrain and cannot be slowed by magical means.

Woodland Companion

You gain a spirit companion that accompanies you on your adventures and is able to take the form of various beasts to fight alongside you, though it is a fey instead of its normal creature type and has an alignment of your choice. Additionally, its Intelligence becomes 10 and it gains the ability to understand one language of your choice that you speak. Your ranger level determines the beasts your companion can become. Conjuring a form for your companion takes 10 minutes and level of spell slot determined by the CR of the form you wish to conjure or for free during a long rest. This is all shown in the Companion Forms table.

At 1st level, for example, conjuring your companion takes no spell slot. It can take the form of any beast that has a challenge rating of 0 that is size medium or smaller.

Your companion acts on your turn and always obeys your commands. You have full control of its movement and any actions it takes (no action required by you). You can dismiss your companion’s conjured form as an action, returning it to its home plane.

If you are incapacitated or absent, your companion acts on its own, focusing on protecting you and itself. Should you die, your companion continues to exist for 24 hours before returning to its home plane.

Fight as One

Starting at 3rd level, your companion gains a bonus to its AC and damage rolls equal to your proficiency bonus.

Tag Team

Beginning at 7th level, when you or your companion make your first attack on your turn, you can choose to Tag Team your enemies. Doing so grants you and your companion advantage on attack rolls against a creature if at least one of you is within 5 feet of the creature and is not incapacitated until the start of your next turn.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), unless you expend a spell slot of 2nd level or higher to use it again. You regain all expended uses when you finish a long rest.

Spirit Bond

Starting at 11th level, when you or your companion take damage, they can choose to gain resistance to that damage. Doing so causes the other to take the same amount of damage.

Beastial Wrath

Beginning at 15th level, your companion can use a bonus action to enter a frenzied state. Doing so grants them the following bonuses for 1 minute:

  • 25 temporary hit points.
  • Additional 1d12 damage dealt by melee damage rolls
  • Can attack an additional time when taking the attack or multiattack action.

Once your companion uses this feature, they cannot do so again until you finish a long rest.

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