Barbarian
Base Class: Barbarian

Anger by its nature is destructive and all consuming. Those who uses its power may be granted power and strength, but can consume those who wield them. Barbarians uses this destructive power to destroy their foes, for a short amount of time, consumed by their Rage in a short sighted and focused goal to destroy their enemies. This though has its drawbacks, as anything that might anger a Barbarian may also provoke him into Rage. This can bring about terrible consequences, as heated arguments, debates, or a simple fight can turn deadly with many Barbarians unfortunately harming their friends or loved ones by accident.

With this, some Barbarians have come to reject the power their Rage brings them, instead reigning it all in order to achieve a state of Tranquility. Within this state, the Barbarian has come to achieve a Zen-like state, able to see and deduce things that they wouldn't normally be able to achieve normally, even more so in their Rage. While they may have rejected the powers their Rage gave them, they now have new powers that their Zen-like state of Tranquility has given to them.

The Path of Tranquility

Being able to see and deduce things that they normally wouldn't be able to do so, even more so in their Rage.
They have perceived a power hidden around us. While they may have rejected the powers their Rage gave them,
they now have new powers that their Zen-like state of Tranquility has given to them.

While Rejecting Rage and Calming down, The barbarians began to see The mystical Arcane Weave. They have
attempted to grab this weave with their sheer strength. and granted them Access to Magic they wouldn't be able
to understand and control normally, even more so in Rage. Spending time controlling their Rage through reading
and meditation. These Barbarians learned and gain arcane magic similar to a wizard.

Spellcasting
Only while in Tranquility you can see the Arcane weave. Pulling the strings of the Arcane weave by
sheer strength
you've become half-level spell caster, You use your strength as spell casting modifier.

Barbarian Level

Cantrips Known

Spells Known

1st

2nd

3rd

4th

3rd

2

3

2

—

—

—

4th

2

3

3

—

—

—

7th

2

3

4

2

—

—

8th

2

4

4

2

—

—

10th

3

4

4

3

—

—

11th

3

5

4

3

—

—

13th

3

5

4

3

2

—

14th

3

6

4

3

2

—

16th

3

6

4

3

3

—

19th

3

7

4

3

3

1

20th

3

8

4

3

3

1

Tranquility

Starting when you choose this path at 3rd level, You are now presented an option
to choose Tranquility over Rage, where you cannot Rage while Tranquil and there
is no tranquility while raged.

Tranquility
Using your bonus action You can enter a state of Tranquility, instead of rage where
you control your emotions and accept your anger. With better control over your
emotions you get to see the battlefield with out Rage clouding your mind.

While in Tranquility , you gain the following benefits:

  • You have advantage on Strength and Wisdom Checks and Strength and Wisdom Saving Throws.
  • When you make a melee weapon Attack using Strength, you gain a bonus to the damage roll that
    increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian table.
  • Your ability to see the battlefield clearly gives you a bonus to your AC increases as you gain levels as a
    Barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have Resistance to bludgeoning, piercing, and slashing damage.

you are able to cast Spells, you can cast them or concentrate on them while in Tranquility and you gain Advantage
on Constitution saves on Maintaining these concentrations.

Your tranquility lasts for 1 minute. It ends early if you are knocked Unconscious. You can also end your Tranquility
on Your Turn as a Bonus Action.

You can Enter Tranquility same number of times shown for your Barbarian level in the Rages column of the Barbarian table,
you must finish a Short Rest before you can go in Tranquility again.

Warrior's Heart

At 3rd level,

The truths behind Tranquility is Rage is Suppressed.
Rage is all you have known, it provided you power.
Anger and Ferocity was your ally. Calming down angers
you more.

When you Choose to Rage instead of Tranquility In battle, you now
fight with much more ferocity. On Your Turn,  when you enter rage
as a Bonus Action You enter a Suppressed Fury.

While raging with Suppressed Fury, you gain the following benefits:

  • You Gain An Extra attack when you take the attack action
  • The Rage bonus damage you deal is doubled
  • You Increase your movement speed by 10
  • You can use your Bonus action to take another attack action


you can’t cast them or concentrate on them while raging.

Your rage lasts for 3 turns or 20 seconds. It now ends Early that you have suppressed it.
at the end of your rage, your body and mind is filled with Exhaustion
You can also end your rage on Your Turn as an Action to Calm down preventing Exhaustion
on your Mind and body.

Mind and Body

Starting at 6th level, the Tranquil mind that fuels you can protect you. If you fail a
saving throw while you’re in Tranquility, you can re-roll it, and you must use the new roll.
You can use this ability only once while in Tranquility.

Calming Techniques

At 10th level, you learn to channel your state of Tranquility to inspire a hopeful battle to others. as a bonus action, you take a deep breath and Pose in a confident battle stance and up to 10 other creatures of your choice within 60 feet of you that can see you gain advantage on attack rolls and saving throws until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Tranquillity in Rage against Death

Beginning at 14th level, the Warrior within you that fuels your rage allows you to shrug off fatal blows.

While you’re in Tranquility, having 0 hit points doesn’t knock you unconscious. If you to take a fatal blow while in Tranquility you refuse to go down
with out a fight. You embrace desperation and Let out your Rage. Instead of Going to Zero Hit Points, You Enter Rage, And Regain Hit points equal
to half your Barbarian level rounded down. You are immune to all damage until your next turn if you enter rage in this manner.

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