Monk
Base Class: Monk

The monks of this tradition take on rigorous training of their mind and mental abilities, more so than perhaps the physical. 

The look at guarding their own thoughts against detection, intrusion and deception, whilst also using potent psychic energies into offensive situations, empowering their strikes, enhancing speed, defence and the ability to dodge as well as movement across a battle field. 

This is a rare tradition, one which started within the Githzerai race, and has now been witness and taught to others. 

Opening the mind

The tradition of the mind awaits. You has started down the path to mental acuity and manipulation over the world via a simple thought.

As an initiate into this tradition, you gain the following benefits at level three when you take this tradition.  

You can cast the cantrips Message and Mage Hand, at will. 

You have resistance to psychic damage.

You have advantage when seeing through spells which are from the school of illusion. 

Your unarmed strike deal and additional 1 psychic damage per hit. 

Psionic Adept

You have spent many hours meditating, expanding and controlling your mind and thoughts. You can now reach out into the world and touch the minds of others and influence them in a number of ways. 

At level six, you can spend Ki points to duplicate the effects of certain spells.

As an action you can spend two Ki points to cast Phantasmal Force, Hold Person, Dissonant Whispers & Suggestion. 

As a bonus action, you can spend two Ki points to cast Shadow Blade. The blade you create counts as a monk weapon. You can spend additional Ki points, to increase the level of the spell, with one point per level, up to 5th level. 

You have also learnt to shield your mind so that others cannot track you and invade your thoughts, you can cast Non Detection, at will. 

Lastly, you have learnt to pick up empathic cues from creatures, and gain advantage on all insight checks agains deception, and perception checks agains stealth.

Mind Over Matter

The ability to manipulate the world around you is becoming easier. Your mind is your greatest weapon, your perfect defence and your most agile tool. You have broadened the scope of your psionic abilities to include objects, not just the minds of others. 

At level 11 you can, once per short rest,  you can replicate the effects of the spells Telekinesis, Haste, Feather Fall, Jump & Shield. 

Psychic Defence

Your skills with manipulating energy allow you to channel energy into your unarmored defence. At level eleven, you add +2 to your AC and to your Dexterity Saving Throws. 

World Bender

At level seventeen, the world now yields to the power of your mind. 

Each of your unarmed strikes do an additional 1d6 psychic damage.

Enemies have disadvantage when trying to resist your stunning strike. 

You can add your wisdom modifier to all persuasion checks you need to make. 

You can cast the following spells, at will, Detect Thoughts, Locate Creature, Arcane Eye. 

You can spend 4 Ki points to emulate the effects of the spells force cage, wall of force, fly (targeting up to three creatures), reverse gravity, animate objects. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/27/2018 11:32:59 PM
5
0
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes