Ranger
Base Class: Ranger

The rătăcitori are a group of nomadic people, they wander large stretchs of this blasted landscape and keep herds of pegasi.They worship Poseidon, Hermes and The Four Winds,whilst wandering they look for wide open plains,upon which their herds can feed.In a fight or during hunting,they would mount the pegasi and shoot arrows from above.In actual combat,they would also use bombs and enchant there arrows with the lightning that Prometheus gifted to the people of earth.

You skirmish through the battlefield as you fly through the air,you master the winds and fly upon a sacred steed.

wind warrior's magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the wind warrior Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Wind warrior spells 

spell level       spell

1st                  expeditious retreat,zephyr strike

2nd                 find steed,gust of wind

3rd                 fireball,call lightning 

4th                 freedom of movement,storm sphere

5th                 control winds,cone of cold

Wind skirmisher

Starting at 3rd level,you learn two cantrips of your choice that deal lightning or thunder damage.When you take the dash or disengage actions,you can cast a cantrip as part of the action.

Born to the saddle

Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.

Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

 

rătăcitor's holy steed

At 7th level,you can call the power of the steed.You learn find greater steed, and can cast once per day without a spell slot.

Gift of The four winds

Upon reaching 7th level,you learn [spell]misty step[spell].When you cast misty step,you can choose to trigger one of the below effects,if an effect requires a save,it is equal to your spell save dc.

Euros 

 Immediately after you cast Misty Step,You heal hit points equal to twice you widsom mod(at least 2 hit points).

Boreas

When you cast Misty Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Zephyros 

When you cast Misty Step,ranged attack rolls have disadvantage against you, until the start of your next turn.

Notus 

 Immediately after you cast Misty Step, each creature of your choice that you can see within 10 feet of you takes lightning damage equal to your Wisdom modifier (minimum of 1 damage).

Carried by the wind

At 11th level,you gain a fly speed of 30ft,and you cannot take fall damage.

One with the winds

At 15th level,your and your steed become one with the four winds.You gain resistance to lighting,cold and thunder damage,and you fly speed increases to 60 ft.When you drop a creature to 0hp with cold,lightning or thunder damage,you regain a 1st level spell slot.

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7/10/2021 3:07:22 AM
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