Blood Hunter
Base Class: Blood Hunter

You awakened after being bitten by a vampire to find your form changed into a creature of the night.  Fortunately your sire left a teacher behind to help you.  how well you learn those lessons could be the difference between life and death.

Spell casting

Spell casting

Initiate

Advantage on perception

Proficiency in either persuasion, deception and insight

Shadow step

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Brand of Beguiling Influence

When you brand a target, you can expend one Hemocraft Die to instantly cast Dominate Person if applicable, the target has disadvantage on their Saving Throw.

Blood Curse - Vindictive Cuts

As a reaction, when you take damage, you can half the total damage taken, Modifiers and any extra damage from magic weapons included, reflecting the other half back at the attacker in a flurry of retaliation.

Amplify - You can choose what type of damage the retaliation is, temporarily making them vulnerable to that type of damage until the start of your next turn.

Bound by blood

You mark a number of creatures within 30ft equal to your Intelligence modifier plus your Proficiency modifier. They must succeed on a Wisdom Saving Throw or take 4d10 force damage and become paralyzed. On a Success they take half damage and are affected by the same effects as the Slow spell until the end of their next turn. Once per short rest or expend another Blood Maledict for an extra use.

Previous Versions

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7/11/2021 12:30:10 AM
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7/11/2021 12:35:23 AM
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