Base Class: Sorcerer
There was once an ancient city beneath the sea, a magical place where those who lived beneath the waves were imbued with great magic to survive the thrive. Today their descendants may find their blood awaken to the power of their forefathers. Granting them strange and amazing Powers over magic and the sea.
anyways dnd beyond needs me to make this bigger soo
There was once an ancient city beneath the sea, a magical place where those who lived beneath the waves were imbued with great magic to survive the thrive. Today their descendants may find their blood awaken to the power of their forefathers. Granting them strange and amazing Powers over magic and the sea.
Depth dweller
You can breathe air and water. you gain a swimming speed equal to your based movement speed. You gain 1 extra hit point when you level up.
Aquatic arms
You can use your action to create a weapon of magical water in your empty hand. you can choose the form that this melee weapon takes each time you create it.
You are proficient with it while you wield it. This weapon counts as magical for the purpose of overwhelming resistances and immunities to nonmagical attacks and damage.
Your aquatic arms weapons appears if it is more than 5 feet away from you for one minutes or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or you die
Atlantean strike
As a bonus action can fill your aquatic arm with power by spending a number of sorcery points. Your attack rolls with your aquatic arm gains a bonus equal to the number of sorcery points spent until you hit. You're aquatic arm does bonus damage equal to the number of sorcery points spent + your charisma modifier on its next hit.
Surging Magics
When you make a weapon attack, you may cast a spell as a bonus action. The spell cannot be greater than 5th level
Aquan armor
When you summon your Aquatic Arm, you may spend 5 sorcery points to summon a sphere of water centered on you with the radius of 20ft. Which lasts for 1 minute, the sphere remain centered around you while you move move.







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