Base Class: Cleric
You worship a vile secret of nature, the endlessly condensing negative emotion left to fester as poison in the lethal garden.
Additional Spell List
You have a number of spells prepared at all times, that doesn't count towards the total spells that you can prepare each day
1st Level: Bane, Ray of Sickness
3rd Level: Wither and Bloom, Blindness/Deafness
5th Level: Fear, Hunger of Hadar
7th Level: Vitriolic Sphere, Sickening Radiance
9th LeveL: Contagion, Cloudkill
Poison Resistance
You get resistance to poison :D
Disciple of Toxin
You become proficient with the poisoners kit and checks to ascertain and extract poisons from toxic plants or sources are made with advantage.
Channel Divinity: Spirit Rush
You summon spirit forms of up to 3 animals of your choice composed of poison. (You can't choose two of the same)
These spirits can then charge at a target within 30ft range. Each does damage equal to your Cleric Level/2 + 1d8 and applies an effect.
Snake: Target makes wisdom save charmed and spends movement walking straight towards you
Scorpion: Target takes a con save or takes is affected by bane.
Spider: Target makes a dex save or restrained.
Centipede: Target makes a wisdom save or is feared.
Frog: Bonus Target makes a con save or is poisoned.
Creatures take half damage from successful saves.
Saves are rerolled at the end of targets turn for any lasting effects.
Spirits of Poison
At various levels, you unlock animals for your channel divinity feature
Snake 1
Scorpion 4
Spider 7
Centipede 16
Frog 13
Festering Toxin
When an enemy that you have poisoned takes damage, they take a further 1d6 poison damage. If it originates from you, this damage is increased to 1d8.
Potent Cantrip
You can add your wisdom mod to damage from your cantrips!
Bane of All Things
When you cast bane you can use a d10 rather than a d4!
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