Base Class: Paladin
Mystra selects champions that are seen as protectors of good and warriors against evil. She offers this gifts and in return expects her champions to protect the weave at all costs.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Legendary Strike. You can use your Channel Divinity as a bonus action to guide your attacks: for 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
Retaliation. When an ally that is within 10 feet of you is attacked, you can spend your reaction to strike the attacker. The attacker must be within 10 feet of you, and you are able to move 5 feet to close the distance.
Aura of the Arcane
7th Level
Beginning at 7th level, The weave flows around you, and forms an arcane ward. You and friendly creatures within 10 feet of you have resistance to damage from spells. This range expands to 30 feet at 15th level.
Spellfire Aura
15th Level
Starting at 15th level, when you strike with your blade the weave around you reacts in response. You can convert your attacks to any damage type.
Your arcane ward that is founded at 7th level is empowered with the boon of Spellfire. The damage resisted by your ward is absorbed and can be used in one of the following ways;
- You project a destructive burst of arcane energy from the eyes, reflecting the energy of the spell and dealing radiant damage equal to your Paladin level.
- You convert the energy into healing equal to your Paladin level. This can only heal the person/persons that the spell targeted and can only be used on one of the affected creatures.
Avatar of the Weave
20th Level
At 20th level, you can assume the form of an avatar of Mystra. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Your eyes become glowing orbs of mystic energy. As an action you can focus your gaze on a creature and they must succeed a Charisma saving throw (DC 20) or be paralyzed for 1 minute.
- You emanate an aura of arcane energy in a 10-foot radius. Enemies that cast a spell must succeed an Intelligence saving throw of your spell save DC or they cannot cast spells or benefit from magical items for the remainder of their turn.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Weave table. See the Sacred Oath class feature for how oath spells work.
Oath of the Weave Spells
| PALADIN LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
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