Base Class: Rogue
You are one with the element of water and at home when near it.
Water Breathing
Water Breathing
Aquatic Assailant
you gain a swim speed equal to your walking speed
Water Whip
As a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 1d10 bludgeoning damage, and you can either knock it prone or pull it up to 15 feet closer to you. This can activate sneak attack
Fog Of War
You can cast fog cloud centered on yourself that travels with you. You can see through this fog. And have advantage on stealth checks made in this fog. You can do this a number of times equal to your proficiency modifier. You regain all use after a long rest
Crystal Clear
you have advantage on stealth and perception checks made in water, rain, fog, sleet, snow, and hail provided you have adequate light
Aquatic Form
you cam turn into a semi liquid water form. while in this form you have advantage on dex checks
Fluid Mastery
You can use you Fog Of War at will. You have advantage on all attacks in made in water, rain, fog, sleet, snow, and hail provided you have adequate light.
Your swim speed increases by 15.
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