Base Class: Barbarian
You have become one with nature and have learened the ways of the boar. Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr boar.
Hunter's Instinct
At 3rd Level, While raging, when you hit a creature with a melee weapon attack, you can choose to mark them for 10 minutes. All damage you deal against a marked creature (including the damage where you mark them) is increased by 1d6. You can mark a number of creatures up to your Strength Modifier every long rest. You cannot have more then one creature marked at a time. The damage increases to 1d8 at 6th level, 1d10 at 14th level, and 2d10 at 20th level.
Nimble Hunter
At 6th Level, While you are raging, you can use a bonus action to double your movement speed. You can only use the extra movement to move directly towards a marked creature.
Boarish Spirit
At 10th Level, While you are raging, marked creatures have disadvantage on attack rolls against you. In addition, if a marked creature ends their turn with 5ft of you, they must make a Wisdom Saving throw (DC 8 + PB + Charisma Modifier). On a failed save, they must use their reaction to move up to their movement speed away from you.
Charge of the Boar
At 14th Level, Once per turn, if you moved at least 20ft in a straight line towards a marked creature before you take the Attack action, any damage you deal with the Hunter's Instinct Feature is doubled.
Comments