Barbarian
Base Class: Barbarian

Within the domains of the fey, strange and peculiar magic flows wildly. Sometimes, that odd magic can spread further, and influence creatures who are not fey. Such is the case for barbarians of the Path of Mischief. These warriors combine their passionate fury and unshakeable strength with otherworldly magic and fey guile.

As a barbarian of the Path of Mischief, you may be a fey creature yourself, an accidental visitor to the Feywild, or perhaps you grew up near a fey grove?

Trickster's Passage

Beginning when you choose this path at 3rd level, you can tap into the fey magic you carry with you to teleport short distances. You learn the Misty Step spell, and can cast it without spending a spell slot a number of times equal to your Constitution modifier per long rest. When you cast it in this way, you can do so while raging.

Fey Glamour

At 6th level, you wield the charms and guile of the fey. You gain proficiency in the Charisma (Deception) skill and can add your Constitution modifier to any Charisma checks you make.

Trickster’s Strike

At 10th level, you’ve learnt how to use your fey magic to take enemies by surprise. After casting Misty Step using your Trickster’s Passage feature, the next melee weapon attack you make before the end of your current turn has advantage.

Mischievous Mind

At 14th level, the influence of the Feywild has honed your mind to fey tricks. While raging, you are immune to being frightened or charmed, and have resistance to psychic damage.

Path Of Mischief Image

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