Ranger
Base Class: Ranger

A ranger that chose to forsake the path of nature to follow the paths of yee, haw, and Yippee ki yaa he yay kyaaah kayo! Specializes in breaking crit and advantage rules in order to deal crazy high damage.

All Around Cowboy

beginning at 3rd level, you can use your extensive knowledge of wilderness to temporarily change your favored terrain or enemy. You may do this during a long rest in an area where the enemy or terrain is easily observable. Your new temporary favored enemy does not grant you new languages nor advantage on intelligence checks. Likewise, your new temporary favored terrain does not grant you the doubled proficiency bonus. Your favored terrain or enemy will return to normal after a long rest. If you have multiple favored terrains or enemies (choosing 2 humanoids counts as 1 favored enemy), you only lose access to one favored terrain/enemy.

Honestly, this is just here to fix the "chose artic as favored terrain in this desert-focused campaign" problem.

Bill Thaxton

Beginning at 3rd level, you can use your knowledge of the environment to find the location of enemies. You know the cantrip true strike, and you can cast it as a bonus action as long as you’re targeting a favored enemy or are in favored terrain.

Five Brothers

Beginning at 7th level, whenever you have advantage for a non magical ranged attack, instead of rolling 2d20s and taking the highest, you add the dice together. If the result is 20 or higher, then the attack is considered to be a crit. However, if you’re at disadvantage for your attack, then you must do the same as an advantage, except you subtract dice and a result of 1 or lower is considered a critical miss.

Big Iron

Big Iron: Beginning at 11th level, your understanding of the phrase “big iron, big life” has given you the ability to roll more than 2 dice while you have advantage. For every source of advantage you have, roll an extra d20 and add it to your roll. Furthermore, if you get a critical hit, multiply the damage you deal (after applying the preexisting critical damage) by [your roll]/20, rounded down.

Pride and Badge

At 15th level, your experience has hardened your resolve to do what is right. If you’re frightened, charmed, flanked, or using a ranged weapon in melee, ignore the effects of being frightened, charmed, flanked, or, using a ranged weapon in melee. Furthermore, while frightened, charmed, or flanked, you gain advantage for your attack rolls.

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