Wizard
Base Class: Wizard

Wizards of the School of Eldritch Secrets study and research the mysteries and secrets of realms beyond their own; strange and ancient places ruled by unfathomable beings with equally incomprehensible goals and powers. They willfully expose themselves to unspeakable horrors and maddening visions on a daily basis, believing that the knowledge and power gained justifies their own suffering.

Otherworldly Scholar

Beginning when you choose this tradition at 2nd level, your studies into eldritch lore allows you to wield strange and otherworldly magic. Whenever you would learn a new wizard spell or cantrip, you can choose to instead learn a spell from the warlock spell list. If the spell you choose isn’t on the wizard spell list, it nonetheless counts as a wizard spell for you. You can now also copy warlock spells into your spellbook, following the same rules as if they were wizard spells. Additionally, you learn how to speak, read and write Deep Speech.

Eldritch Torment

Also at 2nd level, your magic has been infused with eldritch power. Whenever you cast a wizard spell of 1st level or higher that targets a single creature, you can choose to fill the creature's mind with strange visions of incomprehensible horror. The target must immediately make a Wisdom saving throw. If the target is an aberration or is immune to being frightened, they automatically succeed on the saving throw. On a failed save, a creature has disadvantage on all ability checks and attack rolls it makes for 1 minute. It can reroll its saving throw at the end of each of its turns, ending the effect on a success.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Forbidden Rituals

At 6th level, you’ve learnt a number of strange and occult rituals. You can undertake a 1 hour ritual to channel eldritch magic that grants you otherworldly boons. Due to the taxing nature of this ritual, it cannot be performed as part of a short rest. When the ritual has completed, you gain the effects of one of the boons listed below. You retain the effects of the chosen boon until you choose to exchange them for a different one as part of another ritual.

Grasp of the Unknown

You grow a tentacle-like appendage, granting you a greater reach. You can cast any spell with a range of touch as if it had a range of 10 feet. Additionally, you can use your tentacle-like appendage to attack. As an action, you can lash out with your tentacle against a creature within 10 feet of you. On a successful hit, the target takes 1d8 psychic damage. You use your Intelligence modifier for this attack’s attack and damage rolls.

Otherworldly Sight

Strange and alien eyes appear across your body, enhancing your sight. You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks.

Void Mind

You tap into the tranquil and incomprehensible nature of the void to guard your mind. You are immune to having your mind read, and you can add your Intelligence modifier to any Constitution saving throws you make to maintain concentration on spells.

Aberrant Psyche

At 10th level, the nature of your field of study has hardened your mind and resilience against eldritch beings. You have resistance to psychic damage and advantage on saving throws against aberrations.

Unfathomable Torment

At 14th level, the magic you wield is as horrifying as the beings described in forbidden tomes. While your Eldritch Torment feature is active on a creature, the creature’s speed is reduced to 0 and it takes 2d6 psychic damage at the beginning of each of its turns.

School Of Eldritch Secrets Image

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