Warlock
Base Class: Warlock

The Deck is a powerful, magical ally that controls the power you hold. Though it gives you power, it doesn't control you. Think of it as a weapon, or skill. The Deck can take many forms, but will always find a powerful being to hold it.

Daily Hand

Your Patron wants you to learn of the many different spells. Every day before dawn, roll 3d20 and refer to this chart for your additional cantrips for that day. 

Acid Splash - 1
Chill Touch - 2
Dancing Lights - 3
Fire Bolt - 4
Light - 5
Mage Hand - 6
Mending - 7 
Message - 8
Minor Illusion - 9
Poison Spray - 10
Prestidigitation - 11
Ray of Frost - 12
Shocking Grasp - 13
True Strike - 14
Blade Ward - 15
Friends - 16
Thunderclap -17
Poison Spray - 18
Minor Illusion - 19
Toll The Dead - 20

If you roll the same number twice, start from the top. If you roll a cantrip you already know, it becomes a wild card and you can pick a cantrip from the list to have that day.

Top deck

At the 6th level, you can pull a random card from the top of your deck. Roll a d100 and use the chart for Wonder Wand. You can do this 3 times per long rest.

Muligan

At the 10th level, you can chose to reroll your daily hand, and the hand size increases to 5d20

The Dealer

You influence over the deck grows, at level 14th you know have a max hand size of 7d20, as well as doubled Top Deck charges. As well as all this, you can now let other people use you cards and their spells. Once per long rest, you can deal a hand of 3d20 to an Ally. These cantrip cards are all one use. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2021 1:34:24 AM
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