Bard
Base Class: Bard

The College of the Painter is a comfortable home for bards who have a lack of interest or no knowledge in the playing on instrument, instead having chosen to weave their performances and abilities through their painting and artwork.

Bards who are of this college and generally thought to be a lower form of bard due to their rejection of the other colleges and methods that their fellow bards employ. They are more antisocial and are more ragged and rough in terms of their appearances, their clothes, skin and hair generally stained with their constant use of paints and inks. It is told and rumored that through practice and determination, these bards can actually bring their artwork to life to serve them as familiars and followers.

Bonus Proficiencies

When you join the College of the Painter at 3rd level, you gain proficiency with the Painter's Supplies. If you are already proficient with painter’s supplies choose another skill proficiency for the proficiency you already have.

You may then use your Painter's Supplies as a spellcasting focus for your bard spells.

Living Artwork

Also at 3rd level, you have gained the ability to channel your magic into a piece of artwork you have created. As a Bonus Action and once per Short Rest you can with blinding fast speed, paint a creature with a CR of 1/4 or lower that you have seen in your adventurers.

On your next turn that creature appears anywhere within 20ft of you and is under your control for 1 minute or until dismissed, killed, or knocked unconscious. After the duration the creature is reduced into a puddle of paint.

At Higher Levels, you can paint more powerful creatures. At 6th Level you can paint up to CR 1 creatures. At 10th Level you paint up to CR 2 creatures. At 13th Level you can paint up to CR 3 creatures, and at 18th Level you can paint up to CR 4 creatures.

Painted Armor

At 6th level, you can paint a thick layer of paint on a willing creature that you can touch with your Painter's Supplies as a Bonus Action. Upon doing this, the creature you've painted on gets a +2 bonus to its AC for 1 minute. You may only do this once per Short rest.

Faux Appearance

Also at 6th level, you can paint features on yourself and change your appearance. Using your Painter's Supplies you can now cast the Alter Self spell at will and as many times as your Charisma modifier per rest.

Artistic Spray

Starting at 14th level you have now gained the ability to spray thick, blinding colourful paint and ink at up to three creatures in a 25ft cone. Any creature caught within the cone must make a Dexterity Saving Throw against your Spell DC. On a fail, a creature is Blinded for 1 minute.

As an Action, you can cause the paint and ink to start to boil violently on one of the creature's skin. Doing so causes the mixture to evaporate and remove the creature's Blindness, but deals 5d8 acid damage. You may do this as much as your Proficiency modifier per Long Rest.

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